My eyes, they burn! Also runs faster, slightly less buggy.
[ipdf/code.git] / src / graphicsbuffer.cpp
index 8075453..02a8f7c 100644 (file)
@@ -130,11 +130,13 @@ bool GraphicsBuffer::RecreateBuffer(const void *data)
        {
                glDeleteBuffers(1, &m_buffer_handle);
        }
-       glGenBuffers(1, &m_buffer_handle);
-       glObjectLabel(GL_BUFFER, m_buffer_handle, -1, m_name);
-       m_buffer_shape_dirty = false;
        if (m_buffer_size)
+       {
+               glGenBuffers(1, &m_buffer_handle);
+               glObjectLabel(GL_BUFFER, m_buffer_handle, -1, m_name);
+               m_buffer_shape_dirty = false;
                Upload(m_buffer_size, data);
+       }
        return true;
 }
 
@@ -156,6 +158,10 @@ void* GraphicsBuffer::Map(bool read, bool write, bool invalidate)
        if (m_map_pointer)
                Warn("Tried to map already mapped buffer!");    
 
+       // Intel really doesn't seem to like this.
+       if (!m_buffer_size)
+               return (m_map_pointer = 0);
+
 
        if (!read && m_buffer_usage == BufferUsage::BufferUsageStaticDraw)
        {
@@ -181,6 +187,13 @@ void* GraphicsBuffer::MapRange(int offset, int length, bool read, bool write, bo
        if (m_map_pointer)
                Warn("Tried to map already mapped buffer!");    
 
+       // This sometimes makes Intel corrupt memory?
+       if (!length) return (m_map_pointer = 0);
+
+       if ((size_t)(length + offset) > m_buffer_size)
+               Fatal("Tried to map outside of range!");
+
+
        RecreateBuffer();
 
        Bind();
@@ -243,12 +256,20 @@ void GraphicsBuffer::UploadRange(size_t length, intptr_t offset, const void* dat
 
 void GraphicsBuffer::Resize(size_t length)
 {
-       if (m_invalidated && m_buffer_size > length)
+       if (!m_buffer_size)
+       {
+               m_invalidated = true;
+               m_buffer_size = length;
+               return;
+       }
+       if (m_invalidated)
        {
                m_buffer_size = length;
+               m_buffer_shape_dirty = true;
        }
        else
        {
+               size_t oldsize = m_buffer_size;
                glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Resizing buffer.");
                glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, NULL, GL_TRUE);
                // Create a new buffer and copy the old data into it.
@@ -258,7 +279,7 @@ void GraphicsBuffer::Resize(size_t length)
                Upload(length, NULL);
                glBindBuffer(GL_COPY_READ_BUFFER, old_buffer);
                glBindBuffer(GL_COPY_WRITE_BUFFER, m_buffer_handle);
-               glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, m_buffer_size);
+               glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, oldsize);
                glDeleteBuffers(1, &old_buffer);
                m_buffer_size = length;
                glPopDebugGroup();

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