glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Resizing buffer.");
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, NULL, GL_TRUE);
// Create a new buffer and copy the old data into it.
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Resizing buffer.");
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, NULL, GL_TRUE);
// Create a new buffer and copy the old data into it.