inline Real Random(Real max=1, Real min=0)
{
- return min + (max-min) * (Real(rand() % (int)1e6) / Real(1e6));
+ return min + (max-min) * (Real(rand() % (int)100) / Real(100));
}
typedef unsigned ObjectID;
std::vector<Bezier> beziers; // bezier curves - look up by data_indices
/** Used by PATH only **/
std::vector<Path> paths;
+
+ void Clear()
+ {
+ types.clear();
+ bounds.clear();
+ data_indices.clear();
+ beziers.clear();
+ paths.clear();
+ }
};
class View;