+
+ inline Real Random(Real max=1, Real min=0)
+ {
+ return min + (max-min) * (Real(rand() % (int)1e6) / Real(1e6));
+ }
+
+ typedef unsigned ObjectID;
+ /** Type of object
+ * NOTE: Extra entry in the enum so we can use this as an array index
+ */
+ typedef enum
+ {
+ CIRCLE_FILLED = 0,
+ RECT_FILLED,
+ RECT_OUTLINE,
+ BEZIER,
+ NUMBER_OF_OBJECT_TYPES
+ } ObjectType;
+
+ enum DocChunkTypes
+ {
+ CT_NUMOBJS,
+ CT_OBJTYPES,
+ CT_OBJBOUNDS,
+ CT_OBJINDICES,
+ CT_OBJBEZIERS
+ //CT_OBJGROUPS
+ };
+
+
+
+
+
+ struct Colour
+ {
+ float r; float g; float b; float a;
+ Colour() = default;
+ Colour(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {}
+ };
+
+ struct ObjectData
+ {
+ Colour colour;
+
+ };
+
+ struct Objects
+ {
+ /** Used by all objects **/
+ std::vector<ObjectType> types; // types of objects
+ std::vector<Rect> bounds; // rectangle bounds of objects
+
+ /** Used by BEZIER to identify data position in relevant vector **/
+ std::vector<unsigned> data_indices;
+
+ /** Used by BEZIER only **/
+ std::vector<Bezier> beziers; // bezier curves - look up by data_indices
+ };
+
+ class View;