#include <signal.h>
bool ignore_sigfpe = false;
+const char *script_filename;
+bool make_movie = false;
+const char * program_name;
void sigfpe_handler(int sig)
{
int main(int argc, char ** argv)
{
- signal(SIGFPE, sigfpe_handler);
+ program_name = argv[0];
+
+ //Debug("Main!");
+ signal(SIGFPE, SIG_IGN);// sigfpe_handler);
#if REALTYPE == REAL_IRRAM
iRRAM_initialize(argc,argv);
#endif
#endif
// We want to crash if we ever get a NaN.
- feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
+ // Not any more
+ #ifndef __MINGW32__
+ //feenableexcept(FE_DIVBYZERO | FE_INVALID); // | FE_OVERFLOW);
+ #endif
+ #if REALTYPE == REAL_MPFRCPP
+
+ #ifdef MPFR_PRECISION
+ mpfr_set_default_prec(MPFR_PRECISION);
+ #else
+ mpfr_set_default_prec(23);
+ #endif
+
+ #endif
+ DebugRealInfo();
+
- Debug("Compiled with REAL = %d => \"%s\" sizeof(Real) == %d bytes", REALTYPE, g_real_name[REALTYPE], sizeof(Real));
Document doc("","fonts/ComicSans.ttf");
srand(time(NULL));
const char * output_bmp = NULL;
const char * input_filename = NULL;
const char * input_text = NULL;
- float b[4] = {0,0,1,1};
+ Real b[4] = {0,0,1,1};
int max_frames = -1;
- bool hide_control_panel;
+ bool hide_control_panel = false;
bool lazy_rendering = true;
bool window_visible = true;
- bool gpu_transform = true;
- bool gpu_rendering = true;
-
+ bool gpu_transform = USE_GPU_TRANSFORM;
+ bool gpu_rendering = USE_GPU_RENDERING;
+ #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+ gpu_transform = true;
+ #endif
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ gpu_transform = true;
+ #endif
int i = 0;
{
if (i+j >= argc)
Fatal("No %d bounds component following -b switch", j);
- char * e;
- b[j-1] = strtof(argv[i+j], &e);
- if (*e != '\0')
- Fatal("Bounds component %d not a valid float", j);
+ b[j-1] = RealFromStr(argv[i+j]);
}
i += 4;
break;
hide_control_panel = true;
window_visible = !window_visible;
break;
+ case 's':
+ hide_control_panel = true;
+ if (++i >= argc)
+ Fatal("Expected filename after -s switch");
+ script_filename = argv[i];
+ break;
+ case 'm':
+ make_movie = true;
+ break;
}
}
Rect bounds(b[0],b[1],b[2],b[3]);
Screen scr(window_visible);
- View view(doc,scr, bounds);
-
- view.SetLazyRendering(lazy_rendering);
- view.SetGPURendering(gpu_rendering);
- view.SetGPUTransform(gpu_transform);
-
if (input_filename != NULL)
{
-
- doc.LoadSVG(input_filename, Rect(bounds.x+bounds.w/Real(2),bounds.y+bounds.h/Real(2),bounds.w/Real(800),bounds.h/Real(600)));
+ #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+ doc.LoadSVG(input_filename, Rect(Real(1)/Real(2),Real(1)/Real(2),Real(1)/Real(800),Real(1)/Real(600)));
+ #else
+ doc.LoadSVG(input_filename, Rect(bounds.x+bounds.w/Real(2),bounds.y+bounds.h/Real(2),bounds.w/Real(800),bounds.h/Real(600)));
+ #endif
}
else if (input_text != NULL)
{
doc.AddText(input_text, bounds.h/Real(2), bounds.x, bounds.y+bounds.h/Real(2));
}
- else
- {
- doc.Add(RECT_OUTLINE, Rect(0,0,0,0),0); // hack to stop segfault if document is empty (:S)
- }
+ View view(doc,scr, bounds);
+
+ view.SetLazyRendering(lazy_rendering);
+ view.SetGPURendering(gpu_rendering);
+ view.SetGPUTransform(gpu_transform);
+
+
#ifndef CONTROLPANEL_DISABLED
+ if (!scr.Valid()) hide_control_panel = true;
SDL_Thread * cp_thread = NULL;
if (!hide_control_panel)
{