bool ignore_sigfpe = false;
const char *script_filename;
+bool make_movie = false;
+const char * program_name;
void sigfpe_handler(int sig)
{
int main(int argc, char ** argv)
{
+ program_name = argv[0];
+
//Debug("Main!");
- signal(SIGFPE, sigfpe_handler);
+ signal(SIGFPE, SIG_IGN);// sigfpe_handler);
#if REALTYPE == REAL_IRRAM
iRRAM_initialize(argc,argv);
#endif
#endif
// We want to crash if we ever get a NaN.
- // AH, so *this* is where that got enabled, I was looking for compiler flags
+ // Not any more
#ifndef __MINGW32__
- feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
+ //feenableexcept(FE_DIVBYZERO | FE_INVALID); // | FE_OVERFLOW);
+ #endif
+ #if REALTYPE == REAL_MPFRCPP
+
+ #ifdef MPFR_PRECISION
+ mpfr_set_default_prec(MPFR_PRECISION);
+ #else
+ mpfr_set_default_prec(23);
+ #endif
+
#endif
-
DebugRealInfo();
+
+
Document doc("","fonts/ComicSans.ttf");
srand(time(NULL));
bool hide_control_panel = false;
bool lazy_rendering = true;
bool window_visible = true;
- bool gpu_transform = true;
- bool gpu_rendering = true;
-
+ bool gpu_transform = USE_GPU_TRANSFORM;
+ bool gpu_rendering = USE_GPU_RENDERING;
+ #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+ gpu_transform = true;
+ #endif
+ #ifdef TRANSFORM_BEZIERS_TO_PATH
+ gpu_transform = true;
+ #endif
int i = 0;
Fatal("Expected filename after -s switch");
script_filename = argv[i];
break;
+ case 'm':
+ make_movie = true;
+ break;
}
}
Rect bounds(b[0],b[1],b[2],b[3]);
Screen scr(window_visible);
- View view(doc,scr, bounds);
-
- view.SetLazyRendering(lazy_rendering);
- view.SetGPURendering(gpu_rendering);
- view.SetGPUTransform(gpu_transform);
-
if (input_filename != NULL)
{
#ifdef TRANSFORM_OBJECTS_NOT_VIEW
{
doc.AddText(input_text, bounds.h/Real(2), bounds.x, bounds.y+bounds.h/Real(2));
}
+ View view(doc,scr, bounds);
+
+ view.SetLazyRendering(lazy_rendering);
+ view.SetGPURendering(gpu_rendering);
+ view.SetGPUTransform(gpu_transform);
+