// We want to crash if we ever get a NaN.
feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
- Debug("Compiled with REAL = %d => \"%s\" sizeof(Real) == %d bytes", REALTYPE, g_real_name[REALTYPE], sizeof(Real));
+ DebugRealInfo();
Document doc("","fonts/ComicSans.ttf");
srand(time(NULL));
const char * input_text = NULL;
float b[4] = {0,0,1,1};
int max_frames = -1;
- bool hide_control_panel;
+ bool hide_control_panel = false;
bool lazy_rendering = true;
bool window_visible = true;
bool gpu_transform = true;