int main(int argc, char ** argv)
{
+
+
+ //Debug("Main!");
signal(SIGFPE, sigfpe_handler);
#if REALTYPE == REAL_IRRAM
iRRAM_initialize(argc,argv);
#endif
// We want to crash if we ever get a NaN.
+ // AH, so *this* is where that got enabled, I was looking for compiler flags
+ #ifndef __MINGW32__
feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW);
-
+ #endif
+ #if REALTYPE == REAL_MPFRCPP
+ mpfr_set_default_prec(6);
+ #endif
DebugRealInfo();
+
+
Document doc("","fonts/ComicSans.ttf");
srand(time(NULL));
bool hide_control_panel = false;
bool lazy_rendering = true;
bool window_visible = true;
- bool gpu_transform = true;
- bool gpu_rendering = true;
+ bool gpu_transform = USE_GPU_TRANSFORM;
+ bool gpu_rendering = USE_GPU_RENDERING;