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No more pointer arithmetic in GL/use geom shaders
[ipdf/code.git]
/
src
/
main.cpp
diff --git
a/src/main.cpp
b/src/main.cpp
index
d9f2a7f
..
f2e41b0
100644
(file)
--- a/
src/main.cpp
+++ b/
src/main.cpp
@@
-2,7
+2,12
@@
#include <unistd.h> // Because we can.
int main(int argc, char ** argv)
{
#include <unistd.h> // Because we can.
int main(int argc, char ** argv)
{
- Debug("Compiled with REAL = %d => \"%s\"", REAL, g_real_name[REAL]);
+ #ifndef __STDC_IEC_559__
+ Warn("__STDC_IEC_559__ not defined. IEEE 754 floating point not fully supported.\n");
+ #endif
+
+
+ Debug("Compiled with REAL = %d => \"%s\" sizeof(Real) == %d bytes", REAL, g_real_name[REAL], sizeof(Real));
Document doc;
srand(time(NULL));
Document doc;
srand(time(NULL));
@@
-76,11
+81,11
@@
int main(int argc, char ** argv)
}
else
{
}
else
{
- for(int
i = 0; i < 1024; ++i
)
+ for(int
x = 0; x < 8; ++x
)
{
{
- for (int
j = 0; j < 1024; ++j
)
+ for (int
y = 0; y < 8; ++y
)
{
{
- doc.Add(((
i^j)&1)?RECT_OUTLINE:RECT_FILLED, Rect(0.2+i-512.0,0.2+j-512
.0,0.6,0.6));
+ doc.Add(((
x^y)&1)?RECT_OUTLINE:RECT_FILLED, Rect(0.2+x-4.0,0.2+y-4
.0,0.6,0.6));
}
}
}
}
UCC
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