#include "view.h"
#include "screen.h"
#include "debugscript.h"
+#include "profiler.h"
#include <unistd.h>
extern const char *script_filename;
+extern bool make_movie; // whyyy
+extern const char * program_name;
inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
{
if (wheel)
{
- view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), Real(expf(-wheel/20.f)));
+ view->ScaleAroundPoint(Real(x)/Real(scr->ViewportWidth()),Real(y)/Real(scr->ViewportHeight()), exp(Real(-wheel)/Real(20)));
}
}
void MainLoop(Document & doc, Screen & scr, View & view, int max_frames = -1)
{
// order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
- DebugScript script;
+
- scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12);
+ //scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 12);
+ scr.DebugFontInit("fonts/DejaVuSansMono.ttf", 36);
scr.SetMouseHandler(RatCatcher);
- if (script_filename)
+ ifstream tmp;
+ istream * script_input = NULL;
+ if (script_filename != NULL)
{
- script.Load(script_filename);
+ if (strcmp(script_filename, "stdin") == 0)
+ script_input = &cin;
+ else
+ {
+ tmp.open(script_filename);
+ script_input = &tmp;
+ }
}
+ DebugScript script(script_input);
double total_cpu_time = 0;
double total_gpu_time = 0;
real_clock_prev = real_clock_now;
#endif
++frames;
+ g_profiler.BeginZone("scr.Clear()");
scr.Clear();
+ g_profiler.EndZone();
//view.ForceBoundsDirty();
//view.ForceBufferDirty();
//view.ForceRenderDirty();
return;
}
+ g_profiler.BeginZone("view.Render");
view.Render(scr.ViewportWidth(), scr.ViewportHeight());
+ g_profiler.EndZone();
double cpu_frame = scr.GetLastFrameTimeCPU();
double gpu_frame = scr.GetLastFrameTimeGPU();
data_points++;
}
- scr.DebugFontPrintF("View Width = %s m\n", Str(view.GetBounds().w * VReal(22e-3)).c_str());
- scr.DebugFontPrintF("Similar size: %s\n", HumanScale(view.GetBounds().w * VReal(22e-3)));
+
+
+ scr.DebugFontPrintF("%s\n", program_name);
+ scr.DebugFontPrintF("Top Left: (%s,%s)\n", Str(view.GetBounds().x).c_str(),Str(view.GetBounds().y).c_str());
+ scr.DebugFontPrintF("Width: %s\n", Str(view.GetBounds().w).c_str());
+ Real zoom(100);
+ zoom = zoom/Real(view.GetBounds().w);
+ scr.DebugFontPrintF("Zoom: %s %%\n", Str(zoom).c_str());
+ scr.DebugFontPrintF("Similar size: %s\n", HumanScale(ClampFloat(Double(view.GetBounds().w))));
#if 0
scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);
scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
if (gpu_frame > 0 && total_gpu_time > 0)
scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
+
if (real_frame > 0 && total_real_time > 0)
- scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
+ scr.DebugFontPrintF("[REALTIME] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
- scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
+ //scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]);
//#if REALTYPE == REAL_MPFRCPP
// scr.DebugFontPrintf("Precision: %s\nRounding: %s\n");
scr.DebugFontPrint("Doing rendering using CPU.\n");
}
#endif // 0
-
+
+ if (make_movie)
+ {
+ std::stringstream s;
+ s << "frame" << frames << ".bmp";
+ scr.ScreenShot(s.str().c_str());
+ }
+
+
+
+ g_profiler.BeginZone("scr.Present()");
scr.Present();
+ g_profiler.EndZone();
+ g_profiler.EndFrame();
+
+
}
}