data_points++;
}
scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);
+ scr.DebugFontPrintF("Lazy Rendering = %d\n", view.UsingLazyRendering());
scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
scr.DebugFontPrintF("type of Real == %s\n", g_real_name[REALTYPE]);
- #if REALTYPE == REAL_MPFRCPP
- scr.DebugFontPrintf("Precision: %s\nRounding: %s\n");
- #endif
+ //#if REALTYPE == REAL_MPFRCPP
+ // scr.DebugFontPrintf("Precision: %s\nRounding: %s\n");
+ //#endif
if (view.UsingGPUTransform())
{