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All of the things and none of the sleep
[ipdf/code.git]
/
src
/
objectrenderer.cpp
diff --git
a/src/objectrenderer.cpp
b/src/objectrenderer.cpp
index
8f4c55f
..
9327c97
100644
(file)
--- a/
src/objectrenderer.cpp
+++ b/
src/objectrenderer.cpp
@@
-219,8
+219,8
@@
ObjectRenderer::PixelPoint ObjectRenderer::CPUPointLocation(const Vec2 & point,
{
// hack...
Rect result = view.TransformToViewCoords(Rect(point.x, point.y,1,1));
- int64_t x = Int64(result.x
*target.w)
;
- int64_t y = Int64(result.y
*target.h)
;
+ int64_t x = Int64(result.x
)*target.w
;
+ int64_t y = Int64(result.y
)*target.h
;
return PixelPoint(x,y);
}
@@
-239,8
+239,8
@@
void BezierRenderer::RenderBezierOnCPU(unsigned i, Objects & objects, const View
ObjectRenderer::RenderLineOnCPU(pix_bounds.x+pix_bounds.w, pix_bounds.y, pix_bounds.x+pix_bounds.w, pix_bounds.y+pix_bounds.h, target, Colour(0,255,0,0));
}
- unsigned blen = min(max(2U, (unsigned)Int64(Real(target.w)/view.GetBounds().w)),
- min((unsigned)(pix_bounds.w+pix_bounds.h)/4 + 1, 100U));
+ unsigned blen =
target.w;//
min(max(2U, (unsigned)Int64(Real(target.w)/view.GetBounds().w)),
+
//
min((unsigned)(pix_bounds.w+pix_bounds.h)/4 + 1, 100U));
// DeCasteljau Divide the Bezier
queue<Bezier> divisions;
UCC
git Repository :: git.ucc.asn.au