+ // If we don't have anything to render, return.
+ if (first_obj_id == last_obj_id) return;
+ // If there are no objects of this type, return.
+ if (m_indexes.empty()) return;
if (m_indexes[i] < first_obj_id) continue;
if (m_indexes[i] >= last_obj_id) continue;
PixelBounds bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target));
if (m_indexes[i] < first_obj_id) continue;
if (m_indexes[i] >= last_obj_id) continue;
PixelBounds bounds(CPURenderBounds(objects.bounds[m_indexes[i]], view, target));
//Debug("Centre is %d, %d", centre_x, centre_y);
//Debug("Bounds are %d,%d,%d,%d", bounds.x, bounds.y, bounds.w, bounds.h);
//Debug("Windos is %d,%d", target.w, target.h);
//Debug("Centre is %d, %d", centre_x, centre_y);
//Debug("Bounds are %d,%d,%d,%d", bounds.x, bounds.y, bounds.w, bounds.h);
//Debug("Windos is %d,%d", target.w, target.h);
{
Real dx(2); dx *= Real(x - centre_x)/Real(bounds.w);
Real dy(2); dy *= Real(y - centre_y)/Real(bounds.h);
{
Real dx(2); dx *= Real(x - centre_x)/Real(bounds.w);
Real dy(2); dy *= Real(y - centre_y)/Real(bounds.h);
- int64_t blen = max(2L, min(100L, pix_bounds.w));
+ //Debug("target is (%lu, %lu)", target.w, target.h);
+ int64_t blen = 100;
+ //blen = min(max((int64_t)2, (int64_t)(target.w/view.GetBounds().w)), (int64_t)100);
+
- Debug("Using %li lines, inverse %f", blen, Double(invblen));
+ //Debug("Using %li lines, inverse %f", blen, Double(invblen));
for (int64_t j = 1; j <= blen; ++j)
{
control.Evaluate(x[j % 2],y[j % 2], invblen*j);
for (int64_t j = 1; j <= blen; ++j)
{
control.Evaluate(x[j % 2],y[j % 2], invblen*j);
{
GPUBezierCoeffs coeffs = {
Float(bez->x0), Float(bez->y0),
{
GPUBezierCoeffs coeffs = {
Float(bez->x0), Float(bez->y0),
- Float(bez->x1 - bez->x0), Float(bez->y1 - bez->y0),
- Float(bez->x2 - bez->x0), Float(bez->y2 - bez->y0)
+ Float(bez->x1), Float(bez->y1),
+ Float(bez->x2), Float(bez->y2),
+ Float(bez->x3), Float(bez->y3)
if (!m_shader_program.Valid())
Warn("Shader is invalid (objects are of type %d)", m_type);
if (!m_shader_program.Valid())
Warn("Shader is invalid (objects are of type %d)", m_type);
+ // If we don't have anything to render, return.
+ if (first_obj_id == last_obj_id) return;
+ // If there are no objects of this type, return.
+ if (m_indexes.empty()) return;
+