BezierRenderer() : ObjectRenderer(BEZIER, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/bezier_texbuf_geom.glsl") {}
virtual ~BezierRenderer() {}
virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id);
BezierRenderer() : ObjectRenderer(BEZIER, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/bezier_texbuf_geom.glsl") {}
virtual ~BezierRenderer() {}
virtual void RenderUsingGPU(unsigned first_obj_id, unsigned last_obj_id);