+ void PrepareBezierGPUBuffer(const Objects & objects);
+ private:
+ GraphicsBuffer m_bezier_coeffs;
+ GraphicsBuffer m_bezier_ids;
+ struct GPUBezierCoeffs
+ {
+ float x0, y0;
+ float x1, y1;
+ float x2, y2;
+ };
+
+ GLuint m_bezier_buffer_texture;
+ GLuint m_bezier_id_buffer_texture;
+