--- /dev/null
+#ifndef _PATH_H
+#define _PATH_H
+
+#include <vector>
+#include <algorithm>
+#include "rect.h"
+#include "real.h"
+
+namespace IPDF
+{
+
+ struct Colour
+ {
+ float r; float g; float b; float a;
+ Colour() = default;
+ Colour(float _r, float _g, float _b, float _a) : r(_r), g(_g), b(_b), a(_a) {}
+ bool operator==(const Colour & c) const
+ {
+ return (r == c.r && g == c.g && b == c.b && a == c.a);
+ }
+ bool operator!=(const Colour & c) const {return !this->operator==(c);}
+ };
+
+ class Objects;
+
+ struct Path
+ {
+ Path(const Objects & objects, unsigned _start, unsigned _end, const Colour & _fill = Colour(0.8,0.8,0.8,1));
+
+ Rect SolveBounds(const Objects & objects) const;
+
+
+
+ unsigned m_start; // First bounding Bezier index
+ unsigned m_end; // Last (inclusive) '' ''
+ unsigned m_index; // index into Objects array
+
+ std::pair<Real,Real> m_top;
+ std::pair<Real,Real> m_bottom;
+ std::pair<Real,Real> m_left;
+ std::pair<Real,Real> m_right;
+
+ Colour m_fill; // colour to fill with
+ };
+
+}
+#endif //_PATH_H