#define REAL_SINGLE 0
#define REAL_DOUBLE 1
+#define REAL_LONG_DOUBLE 2
+#define REAL_SINGLE_FAST2SUM 3
#ifndef REAL
#error "REAL was not defined!"
#endif
+#if REAL >= REAL_SINGLE_FAST2SUM
+ #include "real_fast2sum.h"
+#endif //REAL
+
namespace IPDF
{
extern const char * g_real_name[];
#if REAL == REAL_SINGLE
typedef float Real;
- inline float Float(Real r) {return r;}
#elif REAL == REAL_DOUBLE
typedef double Real;
- inline double Float(Real r) {return r;}
+#elif REAL == REAL_LONG_DOUBLE
+ typedef long double Real;
+#elif REAL == REAL_SINGLE_FAST2SUM
+ typedef RealF2S<float> Real;
+ inline float Float(Real r) {return r.m_value;}
+
#else
#error "Type of Real unspecified."
#endif //REAL
+ // Allow us to call Float on the primative types
+ // Useful so I can template some things that could be either (a more complicated) Real or a primitive type
+ // Mostly in the testers.
+ inline float Float(float f) {return f;}
+ inline double Float(double f) {return f;}
+ inline double Float(long double f) {return double(f);}
}
#endif //_REAL_H