+ inline float Float(const Real & r) {return r.m_value;}
+ inline double Double(const Real & r) {return r.m_value;}
+#elif REAL == REAL_RATIONAL
+
+ typedef Rational<int64_t> Real;
+ inline float Float(const Real & r) {return (float)r.ToDouble();}
+ inline double Double(const Real & r) {return r.ToDouble();}
+#elif REAL == REAL_RATIONAL_ARBINT
+ #define ARBINT Gmpint // Set to Gmpint or Arbint here
+
+ typedef Rational<ARBINT> Real;
+ inline float Float(const Real & r) {return (float)r.ToDouble();}
+ inline double Double(const Real & r) {return r.ToDouble();}
+ inline Rational<ARBINT> pow(const Rational<ARBINT> & a, const Rational<ARBINT> & b)
+ {
+ ARBINT P(std::pow(static_cast<double>(a.P), b.ToDouble()));
+ ARBINT Q(std::pow(static_cast<double>(a.Q), b.ToDouble()));
+ return Rational<ARBINT>(P,Q);
+ }