-#elif REAL == REAL_SINGLE_FAST2SUM
- typedef RealF2S<float> Real;
- inline float Float(Real r) {return r.m_value;}
-
+#elif REAL == REAL_VFPU
+ typedef VFPU::VFloat Real;
+ inline float Float(const Real & r) {return r.m_value;}
+ inline double Double(const Real & r) {return r.m_value;}
+#elif REAL == REAL_RATIONAL
+ typedef Rational<int64_t> Real;
+ inline float Float(const Real & r) {return (float)r.ToDouble();}
+ inline double Double(const Real & r) {return r.ToDouble();}
+#elif REAL == REAL_RATIONAL_ARBINT
+ #define ARBINT Gmpint // Set to Gmpint or Arbint here
+
+ typedef Rational<ARBINT> Real;
+ inline float Float(const Real & r) {return (float)r.ToDouble();}
+ inline double Double(const Real & r) {return r.ToDouble();}
+