#elif REAL == REAL_LONG_DOUBLE
typedef long double Real;
#elif REAL == REAL_VFPU
- typedef VFPU::Float Real;
+ typedef VFPU::VFloat Real;
inline float Float(const Real & r) {return r.m_value;}
inline double Double(const Real & r) {return r.m_value;}
#elif REAL == REAL_RATIONAL
-
typedef Rational<int64_t> Real;
inline float Float(const Real & r) {return (float)r.ToDouble();}
inline double Double(const Real & r) {return r.ToDouble();}