if (pt_y >= y + h) return false;
return true;
}
+
+ inline bool Intersects(const Rect& other) const
+ {
+ if (x + w < other.x) return false;
+ if (y + h < other.y) return false;
+ if (x > other.x + other.w) return false;
+ if (y > other.y + other.h) return false;
+ return true;
+ }
};
inline Rect TransformRectCoordinates(const Rect& view, const Rect& r)