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Add #define to transform Object bounds on the fly
[ipdf/code.git]
/
src
/
screen.cpp
diff --git
a/src/screen.cpp
b/src/screen.cpp
index
e7d5d4b
..
46a2b73
100644
(file)
--- a/
src/screen.cpp
+++ b/
src/screen.cpp
@@
-37,7
+37,8
@@
Screen::Screen(bool visible)
if (!m_window)
{
if (!m_window)
{
- Fatal("Couldn't create window!");
+ Error("Couldn't create window!");
+ return;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
@@
-111,6
+112,8
@@
Screen::Screen(bool visible)
Screen::~Screen()
{
Screen::~Screen()
{
+ if (!Valid())
+ return;
SDL_GL_DeleteContext(m_gl_context);
SDL_DestroyWindow(m_window);
SDL_Quit();
SDL_GL_DeleteContext(m_gl_context);
SDL_DestroyWindow(m_window);
SDL_Quit();
@@
-118,6
+121,8
@@
Screen::~Screen()
void Screen::Clear(float r, float g, float b, float a)
{
void Screen::Clear(float r, float g, float b, float a)
{
+ if (!Valid())
+ return;
glClearColor(r,g,b,a);
glClear(GL_COLOR_BUFFER_BIT);
DebugFontClear();
glClearColor(r,g,b,a);
glClear(GL_COLOR_BUFFER_BIT);
DebugFontClear();
@@
-134,6
+139,9
@@
void Screen::ResizeViewport(int width, int height)
bool Screen::PumpEvents()
{
bool Screen::PumpEvents()
{
+ if (!Valid())
+ return true;
+
SDL_Event evt;
while (SDL_PollEvent(&evt))
SDL_Event evt;
while (SDL_PollEvent(&evt))
@@
-212,6
+220,8
@@
void Screen::SetMouseCursor(Screen::MouseCursors cursor)
void Screen::Present()
{
void Screen::Present()
{
+ if (!Valid())
+ return;
if (m_debug_font_atlas)
DebugFontFlush();
m_last_frame_time = SDL_GetPerformanceCounter() - m_frame_begin_time;
if (m_debug_font_atlas)
DebugFontFlush();
m_last_frame_time = SDL_GetPerformanceCounter() - m_frame_begin_time;
@@
-227,7
+237,7
@@
void Screen::Present()
double Screen::GetLastFrameTimeGPU() const
{
double Screen::GetLastFrameTimeGPU() const
{
- if (!m_last_frame_gpu_timer)
+ if (!
Valid() || !
m_last_frame_gpu_timer)
return 0;
uint64_t frame_time_ns;
glGetQueryObjectui64v(m_last_frame_gpu_timer, GL_QUERY_RESULT, &frame_time_ns);
return 0;
uint64_t frame_time_ns;
glGetQueryObjectui64v(m_last_frame_gpu_timer, GL_QUERY_RESULT, &frame_time_ns);
@@
-278,6
+288,7
@@
void Screen::RenderPixels(int x, int y, int w, int h, uint8_t *pixels) const
void Screen::ScreenShot(const char * filename) const
{
void Screen::ScreenShot(const char * filename) const
{
+ if (!Valid()) return;
Debug("Attempting to save BMP to file %s", filename);
int w = ViewportWidth();
Debug("Attempting to save BMP to file %s", filename);
int w = ViewportWidth();
@@
-316,6
+327,7
@@
void Screen::ScreenShot(const char * filename) const
*/
void Screen::RenderBMP(const char * filename) const
{
*/
void Screen::RenderBMP(const char * filename) const
{
+ if (!Valid()) return;
if (access(filename, R_OK) == -1)
{
Error("No such file \"%s\" - Nothing to render - You might have done this deliberately?", filename);
if (access(filename, R_OK) == -1)
{
Error("No such file \"%s\" - Nothing to render - You might have done this deliberately?", filename);
@@
-384,6
+396,8
@@
void Screen::RenderBMP(const char * filename) const
void Screen::DebugFontInit(const char *name, float font_size)
{
void Screen::DebugFontInit(const char *name, float font_size)
{
+ if (!Valid()) return;
+
unsigned char font_atlas_data[1024*1024];
FILE *font_file = fopen(name, "rb");
fseek(font_file, 0, SEEK_END);
unsigned char font_atlas_data[1024*1024];
FILE *font_file = fopen(name, "rb");
fseek(font_file, 0, SEEK_END);
@@
-415,6
+429,7
@@
void Screen::DebugFontInit(const char *name, float font_size)
void Screen::DebugFontClear()
{
void Screen::DebugFontClear()
{
+ if (!Valid()) return;
m_debug_font_x = m_debug_font_y = 0;
if (!m_debug_font_atlas) return;
DebugFontPrint("\n");
m_debug_font_x = m_debug_font_y = 0;
if (!m_debug_font_atlas) return;
DebugFontPrint("\n");
@@
-422,6
+437,7
@@
void Screen::DebugFontClear()
void Screen::DebugFontFlush()
{
void Screen::DebugFontFlush()
{
+ if (!Valid()) return;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 40, -1, "Screen::DebugFontFlush()");
glEnable(GL_BLEND);
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 40, -1, "Screen::DebugFontFlush()");
glEnable(GL_BLEND);
@@
-461,6
+477,7
@@
struct fontvertex
void Screen::DebugFontPrint(const char* str)
{
void Screen::DebugFontPrint(const char* str)
{
+ if (!Valid()) return;
if (!m_debug_font_atlas || !m_show_debug_font) return;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 41, -1, "Screen::DebugFontPrint()");
if (!m_debug_font_atlas || !m_show_debug_font) return;
glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 41, -1, "Screen::DebugFontPrint()");
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