stbtt_aligned_quad q;
stbtt_GetBakedQuad(m_debug_font_rects, 1024,1024, *str-32, &m_debug_font_x,&m_debug_font_y,&q,1);
size_t index = vertexData.Add({q.x0, q.y0, q.s0, q.t0});
stbtt_aligned_quad q;
stbtt_GetBakedQuad(m_debug_font_rects, 1024,1024, *str-32, &m_debug_font_x,&m_debug_font_y,&q,1);
size_t index = vertexData.Add({q.x0, q.y0, q.s0, q.t0});