Define for Transformations on Path only, also fixed segfault due to GraphicsBuffer
[ipdf/code.git] / src / view.cpp
index b8e1019..9ad633c 100644 (file)
@@ -7,6 +7,13 @@
        #include "controlpanel.h"
 #endif //CONTROLPANEL_DISABLED
 
+
+#ifdef TRANSFORM_BEZIERS_TO_PATH 
+       #ifndef TRANSFORM_OBJECTS_NOT_VIEW
+       //#error Cannot TRANSFORM_BEZIERS_TO_PATH _without_ TRANSFORM_OBJECTS_NOT_VIEW
+       #endif
+#endif
+
 using namespace IPDF;
 using namespace std;
 
@@ -28,13 +35,23 @@ View::View(Document & document, Screen & screen, const Rect & bounds, const Colo
 
        screen.SetView(this); // oh dear...
 
+       
+
        // Create ObjectRenderers - new's match delete's in View::~View
        //TODO: Don't forget to put new renderers here or things will be segfaultastic
-       m_object_renderers[RECT_FILLED] = new RectFilledRenderer();
-       m_object_renderers[RECT_OUTLINE] = new RectOutlineRenderer();
-       m_object_renderers[CIRCLE_FILLED] = new CircleFilledRenderer();
-       m_object_renderers[BEZIER] = new BezierRenderer();
-       m_object_renderers[PATH] = new PathRenderer();
+       if (screen.Valid())
+       {
+               m_object_renderers[RECT_FILLED] = new RectFilledRenderer();
+               m_object_renderers[RECT_OUTLINE] = new RectOutlineRenderer();
+               m_object_renderers[CIRCLE_FILLED] = new CircleFilledRenderer();
+               m_object_renderers[BEZIER] = new BezierRenderer();
+               m_object_renderers[PATH] = new PathRenderer();
+       }
+       else
+       {
+               for (int i = RECT_FILLED; i <= PATH; ++i)
+                       m_object_renderers[i] = new FakeRenderer();
+       }
 
        // To add rendering for a new type of object;
        // 1. Add enum to ObjectType in ipdf.h
@@ -69,14 +86,23 @@ View::~View()
  */
 void View::Translate(Real x, Real y)
 {
+       if (!m_use_gpu_transform)
+               m_buffer_dirty = true;
+       m_bounds_dirty = true;
+       #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+       ObjectType type = NUMBER_OF_OBJECT_TYPES;
+               #ifdef TRANSFORM_BEZIERS_TO_PATH
+                       type = PATH;
+               #endif
+       m_document.TranslateObjects(-x, -y, type);
+       #endif
        x *= m_bounds.w;
        y *= m_bounds.h;
        m_bounds.x += x;
        m_bounds.y += y;
        //Debug("View Bounds => %s", m_bounds.Str().c_str());
-       if (!m_use_gpu_transform)
-               m_buffer_dirty = true;
-       m_bounds_dirty = true;
+
+       
 }
 
 /**
@@ -101,8 +127,22 @@ void View::SetBounds(const Rect & bounds)
  */
 void View::ScaleAroundPoint(Real x, Real y, Real scale_amount)
 {
+       
+       // (x0, y0, w, h) -> (x*w - (x*w - x0)*s, y*h - (y*h - y0)*s, w*s, h*s)
        // x and y are coordinates in the window
        // Convert to local coords.
+       if (!m_use_gpu_transform)
+               m_buffer_dirty = true;
+       m_bounds_dirty = true;
+       
+       
+       #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+       ObjectType type = NUMBER_OF_OBJECT_TYPES;
+       #ifdef TRANSFORM_BEZIERS_TO_PATH
+               type = PATH;
+       #endif
+       m_document.ScaleObjectsAboutPoint(x, y, scale_amount, type);
+       #endif
        x *= m_bounds.w;
        y *= m_bounds.h;
        x += m_bounds.x;
@@ -119,9 +159,8 @@ void View::ScaleAroundPoint(Real x, Real y, Real scale_amount)
        m_bounds.w *= scale_amount;
        m_bounds.h *= scale_amount;
        //Debug("Scale at {%s, %s} by %s View Bounds => %s", x.Str().c_str(), y.Str().c_str(), scale_amount.Str().c_str(), m_bounds.Str().c_str());
-       if (!m_use_gpu_transform)
-               m_buffer_dirty = true;
-       m_bounds_dirty = true;
+       
+       
 }
 
 /**
@@ -132,12 +171,10 @@ void View::ScaleAroundPoint(Real x, Real y, Real scale_amount)
  */
 Rect View::TransformToViewCoords(const Rect& inp) const
 {
-       Rect out;
-       out.x = (inp.x - m_bounds.x) / m_bounds.w;
-       out.y = (inp.y - m_bounds.y) / m_bounds.h;
-       out.w = inp.w / m_bounds.w;
-       out.h = inp.h / m_bounds.h;
-       return out;
+       #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+               return inp;
+       #endif
+       return TransformRectCoordinates(m_bounds, inp);
 }
 
 /**
@@ -149,6 +186,7 @@ Rect View::TransformToViewCoords(const Rect& inp) const
  */
 void View::Render(int width, int height)
 {
+       if (!m_screen.Valid()) return;
        glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION,42,-1, "Beginning View::Render()");
        // View dimensions have changed (ie: Window was resized)
        int prev_width = m_cached_display.GetWidth();
@@ -173,7 +211,7 @@ void View::Render(int width, int height)
 #ifndef QUADTREE_DISABLED
        if (m_bounds_dirty || !m_lazy_rendering)
        {
-               if ( false &&  (m_bounds.x > 1.0 || m_bounds.x < 0.0 || m_bounds.y > 1.0 || m_bounds.y < 0.0 || m_bounds.w > 1.0 || m_bounds.h > 1.0))
+               if ( (m_bounds.x > 1.0 || m_bounds.x < 0.0 || m_bounds.y > 1.0 || m_bounds.y < 0.0 || m_bounds.w > 1.0 || m_bounds.h > 1.0))
                {
                        //TODO: Generate a new parent node.
                        if (m_document.GetQuadTree().nodes[m_current_quadtree_node].parent != QUADTREE_EMPTY)
@@ -227,8 +265,16 @@ void View::Render(int width, int height)
                        m_current_quadtree_node = m_document.GetQuadTree().nodes[m_current_quadtree_node].bottom_right;
                }
        }
-       m_screen.DebugFontPrintF("Current View QuadTree Node: %d (objs: %d -> %d)\n", m_current_quadtree_node, m_document.GetQuadTree().nodes[m_current_quadtree_node].object_begin,
-                               m_document.GetQuadTree().nodes[m_current_quadtree_node].object_end);
+
+       m_screen.DebugFontPrintF("Current View QuadTree");
+       QuadTreeIndex overlay = m_current_quadtree_node;
+       while (overlay != -1)
+       {
+               m_screen.DebugFontPrintF(" Node: %d (objs: %d -> %d)", overlay, m_document.GetQuadTree().nodes[overlay].object_begin,
+                                       m_document.GetQuadTree().nodes[overlay].object_end);
+               overlay = m_document.GetQuadTree().nodes[overlay].next_overlay;
+       }
+       m_screen.DebugFontPrintF("\n");
 
        Rect view_top_bounds = m_bounds;
        QuadTreeIndex tmp = m_current_quadtree_node;
@@ -285,7 +331,12 @@ void View::RenderQuadtreeNode(int width, int height, QuadTreeIndex node, int rem
        if (!remaining_depth) return;
        //Debug("Rendering QT node %d, (objs: %d -- %d)\n", node, m_document.GetQuadTree().nodes[node].object_begin, m_document.GetQuadTree().nodes[node].object_end);
        m_bounds_dirty = true;
-       RenderRange(width, height, m_document.GetQuadTree().nodes[node].object_begin, m_document.GetQuadTree().nodes[node].object_end);
+       QuadTreeIndex overlay = node;
+       while(overlay != -1)
+       {
+               RenderRange(width, height, m_document.GetQuadTree().nodes[overlay].object_begin, m_document.GetQuadTree().nodes[overlay].object_end);
+               overlay = m_document.GetQuadTree().nodes[overlay].next_overlay;
+       }
 
        if (m_bounds.Intersects(Rect(-1,-1,1,1)))
        {
@@ -371,8 +422,14 @@ void View::RenderRange(int width, int height, unsigned first_obj, unsigned last_
 
        if (m_use_gpu_transform)
        {
+               #ifdef TRANSFORM_OBJECTS_NOT_VIEW
+                       //Debug("Transform objects, not view");
+                               GLfloat glbounds[] = {0.0f, 0.0f, 1.0f, 1.0f,
+                                       0.0f, 0.0f, float(width), float(height)};
+               #else
                GLfloat glbounds[] = {static_cast<GLfloat>(Float(m_bounds.x)), static_cast<GLfloat>(Float(m_bounds.y)), static_cast<GLfloat>(Float(m_bounds.w)), static_cast<GLfloat>(Float(m_bounds.h)),
                                        0.0, 0.0, static_cast<GLfloat>(width), static_cast<GLfloat>(height)};
+               #endif
                m_bounds_ubo.Upload(sizeof(float)*8, glbounds);
        }
        else
@@ -424,11 +481,14 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj)
        //m_objbounds_vbo.Invalidate();
        m_objbounds_vbo.SetType(GraphicsBuffer::BufferTypeVertex);
        m_objbounds_vbo.SetName("Object Bounds VBO");
+       
+       #ifndef TRANSFORM_OBJECTS_NOT_VIEW
        if (m_use_gpu_transform)
        {
                m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageStaticDraw);
        }
        else
+       #endif //TRANSFORM_OBJECTS_NOT_VIEW
        {
                m_objbounds_vbo.SetUsage(GraphicsBuffer::BufferUsageDynamicCopy);
        }
@@ -436,6 +496,7 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj)
 
        BufferBuilder<GPUObjBounds> obj_bounds_builder(m_objbounds_vbo.MapRange(first_obj*sizeof(GPUObjBounds), (last_obj-first_obj)*sizeof(GPUObjBounds), false, true, true), m_objbounds_vbo.GetSize());
 
+       #ifndef TRANSFORM_BEZIERS_TO_PATH
        for (unsigned id = first_obj; id < last_obj; ++id)
        {
                Rect obj_bounds;
@@ -453,9 +514,48 @@ void View::UpdateObjBoundsVBO(unsigned first_obj, unsigned last_obj)
                        (float)Float(obj_bounds.x + obj_bounds.w),
                        (float)Float(obj_bounds.y + obj_bounds.h)
                };
-               obj_bounds_builder.Add(gpu_bounds);
 
+               obj_bounds_builder.Add(gpu_bounds);
        }
+       #else
+       for (unsigned i = 0; i < m_document.m_objects.paths.size(); ++i)
+       {
+               Path & path = m_document.m_objects.paths[i];
+               Rect & pbounds = path.GetBounds(m_document.m_objects); // Not very efficient...
+               for (unsigned id = path.m_start; id <= path.m_end; ++id)
+               {
+                       if (id < first_obj || id >= last_obj)
+                               continue;
+                               
+                       Rect obj_bounds = m_document.m_objects.bounds[id];
+
+                       obj_bounds.x *= pbounds.w;
+                       obj_bounds.x += pbounds.x;
+                       obj_bounds.y *= pbounds.h;
+                       obj_bounds.y += pbounds.y;
+                       obj_bounds.w *= pbounds.w;
+                       obj_bounds.h *= pbounds.h;
+                       
+                       if (!m_use_gpu_transform)
+                               obj_bounds = TransformToViewCoords(obj_bounds);
+                       GPUObjBounds gpu_bounds = {
+                               Float(obj_bounds.x),
+                               Float(obj_bounds.y),
+                               Float(obj_bounds.x + obj_bounds.w),
+                               Float(obj_bounds.y + obj_bounds.h)
+                       };
+                       obj_bounds_builder.Add(gpu_bounds);
+                       //Debug("Path %d %s -> %s via %s", id, m_document.m_objects.bounds[id].Str().c_str(), obj_bounds.Str().c_str(), pbounds.Str().c_str()); 
+               }
+               GPUObjBounds p_gpu_bounds = {
+                               Float(pbounds.x),
+                               Float(pbounds.y),
+                               Float(pbounds.x + pbounds.w),
+                               Float(pbounds.y + pbounds.h)
+               };              
+               obj_bounds_builder.Add(p_gpu_bounds);
+       }
+       #endif
        m_objbounds_vbo.UnMap();
 }
 /**
@@ -503,7 +603,9 @@ void View::PrepareRender()
                m_object_renderers[i]->FinaliseBuffers();
        }
        if (UsingGPURendering())
+       {
                dynamic_cast<BezierRenderer*>(m_object_renderers[BEZIER])->PrepareBezierGPUBuffer(m_document.m_objects);
+       }
        m_render_dirty = false;
 }
 

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