#include "path.h"
#include "transformationtype.h"
-#define USE_GPU_TRANSFORM false
+#define USE_GPU_TRANSFORM true
#define USE_GPU_RENDERING true
#define USE_SHADING !(USE_GPU_RENDERING) && true
namespace IPDF
{
#ifdef TRANSFORM_BEZIERS_TO_PATH
- typedef Gmprat VReal;
+ typedef Real VReal;
#else
typedef Real VReal;
#endif
void SaveGPUBMP(const char * filename);
Document & Doc() {return m_document;}
+#ifndef QUADTREE_DISABLED
+ QuadTreeIndex GetCurrentQuadtreeNode() { return m_current_quadtree_node; }
+#endif
private:
struct GPUObjBounds