Adding things to quadtree is implemented but segfaulty.
authorDavid Gow <david@ingeniumdigital.com>
Sun, 5 Oct 2014 04:29:14 +0000 (12:29 +0800)
committerDavid Gow <david@ingeniumdigital.com>
Sun, 5 Oct 2014 04:29:14 +0000 (12:29 +0800)
commit1a234dbfe3aaa80894807d1a9f4a2abeb3ad1411
treea77dfe509996c39038e77c7af456f89bb83cbfc2
parent80c609660b049d1bf62d98acfb0c1aa893278123
Adding things to quadtree is implemented but segfaulty.

(i.e. it segfaults all of the time, and even if it didn't, it'd
crash if you zoomed in, and also you can still only add things to node 0
and really this breaks a lot more than it fixes)

For the prosecution, segfaults except:
- When run in valgrind
- When run in gdb on nvidia hardware

Infinite loops when:
- You zoom in, zoom out, add an object, and zoom in again.
src/document.cpp
src/document.h
src/graphicsbuffer.cpp
src/objectrenderer.h
src/quadtree.h

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