Horribly unreliable Arbint's and Rational<Arbint>'s
authorSam Moore <matches@ucc.asn.au>
Sun, 6 Jul 2014 09:32:28 +0000 (17:32 +0800)
committerSam Moore <matches@ucc.asn.au>
Sun, 6 Jul 2014 09:32:28 +0000 (17:32 +0800)
commit39599aa6423d3e0181fbfe2aac8f78f388a3f372
treee72b0d4df1af429714b56ed3bf82a74a2f6af92c
parent35e4687acd16a28fc923a75d254cdb4fd2fbc524
Horribly unreliable Arbint's and Rational<Arbint>'s

Changes from before: Arbint's use a division algorithm based on bitshifting.

So, you might get a random segfault (if you scroll you will definitely get a random segfault)
and pretty much every single operation with Rational<Arbints> gives you an accuracy warning...

And yet somehow I can render a Bezier. Really slowly.
src/Makefile
src/arbint.cpp
src/arbint.h
src/main.cpp
src/rational.h
src/tests/arb.cpp
src/tests/arbrationals.cpp

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