Zoom in and out with the mouse wheel.
authorDavid Gow <david@ingeniumdigital.com>
Wed, 9 Apr 2014 08:01:54 +0000 (16:01 +0800)
committerDavid Gow <david@ingeniumdigital.com>
Wed, 9 Apr 2014 08:01:54 +0000 (16:01 +0800)
commita269b3e29535918a390f448829a3459e4853425b
tree74aff2a31d8bbe01190fccc96270621f2bf5a9b0
parente6c66a8e58f1dda071e6fc4abed39afe49d348f8
Zoom in and out with the mouse wheel.

Note that zoom-out is totally broken with half-precision,
so single-precision is the default. You can still see some artefacts
in single precision mode if you zoom in enough.

Zoom into the corner of a rectangle and then click on the corner an try to drag it.
Eventually you'll notice the reduced precision, and the rectangle will jump around.
src/main.h
src/real.h
src/screen.cpp
src/screen.h
src/view.cpp
src/view.h

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