@inproceedings{porter1984compositing,
title={Compositing digital images},
author={Porter, Thomas and Duff, Tom},
- booktitle={ACM Siggraph Computer Graphics},
+ booktitle={ACM SIGGRAPH Computer Graphics},
volume={18},
number={3},
pages={253--259},
organization={IEEE}
}
+@article{ieee754std1985,
+ journal={{ANSI}/{IEEE} Std 754-1985},
+ title={{IEEE} Standard for Binary Floating-Point Arithmetic},
+ year={1985},
+}
+
+@article{ieee754std2008,
+ journal={{IEEE} Std 754-2008},
+ title={{IEEE} Standard for Floating-Point Arithmetic},
+ year={2008},
+ month={Aug},
+ pages={1-70},
+}
+
+
+
%%%%%%%%%%%%%%%%%%%%%%%%
% GPU-y Stuff
%%%%%%%%%%%%%%%%%%%%%%%%
% The latest OpenGL spec.
% See: http://www.opengl.org/registry/doc/glspec44.core.pdf
@book{openglspec,
- title={The OpenGL\textregistered Graphics System: A Specification},
+ title={The {OpenGL}\textregistered Graphics System: A Specification},
author={Segal, Mark and Akely, Kurt and Leech, Jon},
year={2014},
publisher={The Kronos Group, Inc},
@inproceedings{green2007improved,
title={Improved alpha-tested magnification for vector textures and special effects},
author={Green, Chris},
- booktitle={ACM SIGGRAPH 2007 courses},
+ booktitle={{ACM} {SIGGRAPH} 2007 courses},
pages={9--18},
year={2007},
organization={ACM}
% Split texture into a grid/quadtree, have each element represented by a set of cubic equations, combined CSG style.
% Need to read this further to understand some of the nuance, though I expect GLyphy does this better?
@techreport{ray2005vector,
- title={Vector texture maps on the GPU},
+ title={Vector texture maps on the {GPU}},
author={Ray, Nicolas and Cavin, Xavier and L{\'e}vy, Bruno},
year={2005},
institution={Technical Report ALICE-TR-05-003}
@article{loop2007rendering,
title={Rendering vector art on the GPU},
author={Loop, Charles and Blinn, Jim},
- journal={GPU gems},
+ journal={{GPU} gems},
volume={3},
pages={543--562},
year={2007}
% See Zach Rusin's blog post comparing it to Qt's SVG renderer.
% http://zrusin.blogspot.com.au/2011/09/nv-path-rendering.html
@article{kilgard2012gpu,
- title={GPU-accelerated path rendering},
+ title={{GPU}-accelerated path rendering},
author={Kilgard, Mark J and Bolz, Jeff},
- journal={ACM Transactions on Graphics (TOG)},
+ journal={{ACM} Transactions on Graphics (TOG)},
volume={31},
number={6},
pages={172},
}
% An extension to the above, detailing the use of the extension, rather than the way it is implemented.
@article{kilgard300programming,
- title={Programming with NV path rendering: An Annex to the SIGGRAPH paper GPU-accelerated Path Rendering},
+ title={Programming with {NV} path rendering: An Annex to the {SIGGRAPH} paper {GPU}-accelerated Path Rendering},
author={Kilgard, Mark J},
journal={heart},
volume={300},
% OpenVG is an opengl-ish API for vector graphics.
% More based around SVG than postscript, but not bad.
@article{rice2008openvg,
- title={OpenVG Specification, version 1.1},
+ title={{OpenVG} Specification, version 1.1},
author={Rice, Daniel and Simpson, RJ},
journal={Khronos Group},
year={2008}
% Implementing OpenVG using OpenGL ES 1. Pretty high-level overview.
% Basically boiled down to "we tesselated to get curves, and then used textures for fill"
@inproceedings{oh2007implementation,
- title={Implementation of OpenVG 1.0 using OpenGL ES},
+ title={Implementation of {OpenVG} 1.0 using {OpenGL} {ES}},
author={Oh, Aekyung and Sung, Hyunchan and Lee, Hwanyong and Kim, Kujin and Baek, Nakhoon},
booktitle={Proceedings of the 9th international conference on Human computer interaction with mobile devices and services},
pages={326--328},
% Implementing the OpenVG paint modes using GLES2 shaders.
% This is all pretty simple stuff.
@inproceedings{robart2009openvg,
- title={OpenVG paint subsystem over openGL ES shaders},
+ title={{OpenVG} paint subsystem over {OpenGL} {ES} shaders},
author={Robart, Mathieu},
booktitle={Consumer Electronics, 2009. ICCE'09. Digest of Technical Papers International Conference on},
pages={1--2},
publisher={Springer}
}
+%BSP trees
+@inproceedings{fuchs1980onvisible,
+ author = {Fuchs, Henry and Kedem, Zvi M. and Naylor, Bruce F.},
+ title = {On Visible Surface Generation by a Priori Tree Structures},
+ booktitle = {Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques},
+ series = {SIGGRAPH '80},
+ year = {1980},
+ isbn = {0-89791-021-4},
+ location = {Seattle, Washington, USA},
+ pages = {124--133},
+ numpages = {10},
+ url = {http://doi.acm.org/10.1145/800250.807481},
+ doi = {10.1145/800250.807481},
+ acmid = {807481},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+}
+
+% KD-tree paper
+@article{bentley1975multidimensional,
+ author = {Bentley, Jon Louis},
+ title = {Multidimensional Binary Search Trees Used for Associative Searching},
+ journal = {Commun. ACM},
+ issue_date = {Sept. 1975},
+ volume = {18},
+ number = {9},
+ month = sep,
+ year = {1975},
+ issn = {0001-0782},
+ pages = {509--517},
+ numpages = {9},
+ url = {http://doi.acm.org/10.1145/361002.361007},
+ doi = {10.1145/361002.361007},
+ acmid = {361007},
+ publisher = {ACM},
+ address = {New York, NY, USA},
+ keywords = {associative retrieval, attribute, binary search trees, binary tree insertion, information retrieval system, intersection queries, key, nearest neighbor queries, partial match queries},
+}
+
% Basic overview of PDF and how it is awesome.
% This doesn't seem like a major revelation for 2002
Keywords = {PDF (Computer file format), FILE organization (Computer science), ELECTRONIC data processing},
Number = {1},
Pages = {59 - 63},
- Title = {Portable Document Format (PDF) -- Finally, a Universal Document Exchange Technology.},
+ Title = {Portable Document Format ({PDF}) -- Finally, a Universal Document Exchange Technology.},
Volume = {28},
URL = {http://search.ebscohost.com/login.aspx?direct=true&db=aph&AN=11512377&site=ehost-live},
Year = {2002},