Commit before breaking everything
[matches/honours.git] / research / transmission_spectroscopy / TOF / Win32++ / include / default_resource.h
diff --git a/research/transmission_spectroscopy/TOF/Win32++/include/default_resource.h b/research/transmission_spectroscopy/TOF/Win32++/include/default_resource.h
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+// This file contains the resource ID definitions for Win32++.\r
+\r
+\r
+// The resource ID for MENU, ICON, ToolBar Bitmap, Accelerator,\r
+//  and Window Caption\r
+#define IDW_MAIN                        51\r
+\r
+// Resource ID for the About dialog\r
+#define IDW_ABOUT                        52\r
+\r
+// Resource IDs for menu items\r
+#define IDW_VIEW_TOOLBAR                 53\r
+#define IDW_VIEW_STATUSBAR               54\r
+\r
+// Resource IDs for the Command Bands\r
+#define IDW_CMD_BANDS                    55\r
+#define IDW_MENUBAR                      56\r
+#define IDW_TOOLBAR                      57\r
+\r
+// Resource ID for the Accelerator key\r
+#define IDW_QUIT                         58\r
+\r
+// Resource IDs for MDI menu items\r
+#define IDW_MDI_CASCADE                  60\r
+#define IDW_MDI_TILE                     61\r
+#define IDW_MDI_ARRANGE                  62\r
+#define IDW_MDI_CLOSEALL                 63\r
+#define IDW_FIRSTCHILD                   64\r
+#define IDW_CHILD2                       65\r
+#define IDW_CHILD3                       66\r
+#define IDW_CHILD4                       67\r
+#define IDW_CHILD5                       68\r
+#define IDW_CHILD6                       69\r
+#define IDW_CHILD7                       70\r
+#define IDW_CHILD8                       71\r
+#define IDW_CHILD9                       72\r
+#define IDW_CHILD10                      73\r
+\r
+#define IDW_FILE_MRU_FILE1               75\r
+#define IDW_FILE_MRU_FILE2               76\r
+#define IDW_FILE_MRU_FILE3               77\r
+#define IDW_FILE_MRU_FILE4               78\r
+#define IDW_FILE_MRU_FILE5               79\r
+#define IDW_FILE_MRU_FILE6               80\r
+#define IDW_FILE_MRU_FILE7               81\r
+#define IDW_FILE_MRU_FILE8               82\r
+#define IDW_FILE_MRU_FILE9               83\r
+#define IDW_FILE_MRU_FILE10              84\r
+#define IDW_FILE_MRU_FILE11              85\r
+#define IDW_FILE_MRU_FILE12              86\r
+#define IDW_FILE_MRU_FILE13              87\r
+#define IDW_FILE_MRU_FILE14              88\r
+#define IDW_FILE_MRU_FILE15              89\r
+#define IDW_FILE_MRU_FILE16              90\r
+\r
+// Cursor Resources\r
+#define IDW_SPLITH                       91\r
+#define IDW_SPLITV                       92\r
+#define IDW_TRACK4WAY                    93\r
+\r
+// Docking Bitmap Resources\r
+#define IDW_SDBOTTOM                     94\r
+#define IDW_SDCENTER                     95\r
+#define IDW_SDLEFT                       96\r
+#define IDW_SDMIDDLE                     97\r
+#define IDW_SDRIGHT                      98\r
+#define IDW_SDTOP                        99\r
+\r
+\r
+// A generic ID for any static control\r
+#ifndef IDC_STATIC\r
+  #define IDC_STATIC                     -1\r
+#endif\r
+\r
+\r
+\r
+// Notes about Resource IDs\r
+// * In general, resource IDs can have values from 1 to 65535. Programs with\r
+//   resource IDs higher than 65535 aren't supported on Windows 95\r
+//\r
+// * CMenuBar uses resource IDs beginning from 0 for the top level menu items.\r
+//   Win32++ leaves resource IDs below 51 unallocated for top level menu items.\r
+//\r
+// * Windows uses the icon with the lowest resource ID as the application's\r
+//   icon. The application's icon is IDW_MAIN, which is the first resource ID\r
+//   defined by Win32++.\r
+//\r
+// * When more than one static control is used in a dialog, the controls should\r
+//   have a unique ID, unless a resource ID of -1 is used.\r
+//\r
+// * Users of Win32++ are advised to begin their resource IDs from 120 to\r
+//   allow for possible expansion of Win32++.\r
+\r
+\r

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