Commit before breaking everything
[matches/honours.git] / research / transmission_spectroscopy / TOF / Win32++ / samples / DirectX / src / View.h
diff --git a/research/transmission_spectroscopy/TOF/Win32++/samples/DirectX/src/View.h b/research/transmission_spectroscopy/TOF/Win32++/samples/DirectX/src/View.h
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+//////////////////////////////////////////////\r
+// View.h\r
+\r
+#ifndef VIEW_H\r
+#define VIEW_H\r
+\r
+// NOTE: for MS compilers you will need the DirectX SDK v9\r
+//       for Dev-C++ you will need the DirecX v9.0c DevPak\r
+\r
+#include <d3d9.h>  // See the note above\r
+\r
+// A structure for our custom vertex type\r
+struct CUSTOMVERTEX\r
+{\r
+    FLOAT x, y, z;      // The untransformed, 3D position for the vertex\r
+    DWORD color;        // The vertex color\r
+};\r
+\r
+\r
+class CView : public CWnd, public CThread\r
+{\r
+public:\r
+       CView() : m_pD3D(NULL), m_pd3dDevice(NULL), m_pVB(NULL), m_pParent(NULL) {}\r
+       virtual ~CView();\r
+       virtual HRESULT InitD3D(HWND hWnd);\r
+       virtual HRESULT InitGeometry();\r
+       virtual void Render();\r
+       virtual void SetupDefaultRenderStates();\r
+       virtual void SetupMatrices();\r
+\r
+protected:\r
+       // CThread member function overrides\r
+       virtual void StartThread(CWnd* pParent);\r
+       virtual BOOL InitInstance();\r
+       virtual int MessageLoop();\r
+\r
+       // CWnd member function overrides\r
+       virtual HWND Create(CWnd* pParent = 0);\r
+       virtual void OnCreate();\r
+       virtual void PreCreate(CREATESTRUCT &cs);\r
+       virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);\r
+\r
+private:\r
+       LPDIRECT3D9       m_pD3D;                       // Used to create the D3DDevice\r
+       LPDIRECT3DDEVICE9 m_pd3dDevice;         // Our rendering device\r
+       LPDIRECT3DVERTEXBUFFER9 m_pVB;      // Buffer to hold vertices\r
+       D3DPRESENT_PARAMETERS m_d3dpp;\r
+       CWnd* m_pParent;\r
+};\r
+\r
+\r
+#endif\r

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