--- /dev/null
+"""<title>tutorial on how to load tiles and levels with isovid.</title>
+
+<p>you should go through the tilevid tutorials before you view these. isovid
+is just another vid interface.
+
+<pre>$ leveledit isolevel.tga isotiles.tga isocodes.tga 32 64 --iso
+C:\pgu\examples> python ../scripts/leveledit isolevel.tga isotiles.tga isocodes.tga 32 64 --iso</pre>
+
+<p>the next time you run leveledit, you will not need to provide
+the tiles, codes, and width and height of the tiles
+"""
+
+import pygame
+from pygame.locals import *
+
+# the following line is not needed if pgu is installed
+import sys; sys.path.insert(0, "..")
+
+from pgu import isovid
+
+SW,SH = 640,480
+TW,TH = 32,64
+
+##This is the initialization function I created for
+##the game.
+##
+##I use the tga_ methods to load up the tiles and level I created.
+##::
+def init():
+ g = isovid.Isovid()
+
+ g.screen = pygame.display.set_mode((SW,SH),SWSURFACE)
+
+ g.tga_load_tiles('isotiles.tga',(TW,TH))
+ g.tga_load_level('isolevel.tga',1)
+
+ g.view.x = -320
+ g.view.y = -32
+
+ return g
+##
+
+##This is the run function I created for the game. In this example,
+##the level is displayed, but there is no interaction (other than allowing the
+##user to quit via ESC or the QUIT signal.
+##::
+def run(g):
+ g.quit = 0
+
+ g.paint(g.screen)
+ pygame.display.flip()
+
+ while not g.quit:
+ for e in pygame.event.get():
+ if e.type is QUIT: g.quit = 1
+ if e.type is KEYDOWN and e.key == K_ESCAPE: g.quit = 1
+
+ g.loop()
+ updates = g.update(g.screen)
+ pygame.display.update(updates)
+##
+
+run(init())