The /home was not necessary
[progcomp2012.git] / home / progcomp / judge / manager / human_controller.cpp
diff --git a/home/progcomp/judge/manager/human_controller.cpp b/home/progcomp/judge/manager/human_controller.cpp
deleted file mode 100644 (file)
index bf43e8d..0000000
+++ /dev/null
@@ -1,181 +0,0 @@
-#include "human_controller.h"
-
-#include "game.h"
-
-#include <iostream> //Really I can't be bothered with fscanf any more
-
-using namespace std;
-
-MovementResult Human_Controller::QuerySetup(const char * opponentName, string setup[])
-{
-       
-       static bool shownMessage = false;
-       if (!shownMessage)
-       {
-               if (graphicsEnabled)
-                       fprintf(stdout, "WARNING: GUI not fully supported. You will be forced to use the default setup.\n");
-               else
-               {
-                       fprintf(stdout,"Enter %d x %d Setup grid\n", Game::theGame->theBoard.Width(), 4);
-                       fprintf(stdout,"Please enter one line at a time.\n");
-                       fprintf(stdout, "You must place at least the Flag (%c). Use '%c' for empty squares.\n", Piece::tokens[(int)Piece::FLAG], Piece::tokens[(int)Piece::NOTHING]);
-               
-                       switch (colour)
-                       {
-                               case Piece::RED:
-                                       fprintf(stdout, "You are RED and occupy the top 4 rows of the board.\n");
-                                       fprintf(stdout, "NOTE: Enter \"DEFAULT\" to use the setup:\n");
-                                       fprintf(stdout, "FB8sB479B8\nBB31555583\n6724898974\n967B669999\n");
-                                       break;
-                               case Piece::BLUE:
-                                       fprintf(stdout, "You are BLUE and occupy the bottom 4 rows of the board.\n");
-                                       fprintf(stdout, "NOTE: Enter \"DEFAULT\" to use the setup:\n");
-                                       fprintf(stdout, "967B669999\n6724898974\nBB31555583\nFB8sB479B8\n");
-                                       break;
-                               default:
-                                       fprintf(stdout, "WARNING: Unknown colour error! Please exit the game.\n");
-                                       break;
-                       }       
-               }       
-               
-               shownMessage = true;
-       }
-
-       if (graphicsEnabled)
-       {
-               switch(colour)
-               {
-                       case Piece::RED:
-                               setup[0] = "FB8sB479B8"; 
-                               setup[1] = "BB31555583";
-                               setup[2] = "6724898974";
-                               setup[3] = "967B669999";
-                               break;
-                       case Piece::BLUE:
-                               setup[0] = "967B669999";
-                               setup[1] = "6724898974";
-                               setup[2] = "BB31555583";
-                               setup[3] = "FB8sB479B8";
-                               break;
-                       default:
-                               assert(false);
-                               break;
-                       }
-               return MovementResult::OK;
-       }
-
-       for (int y = 0; y < 4; ++y)
-       {
-               cin >> setup[y];
-               if (y == 0 && setup[0] == "DEFAULT")
-               {
-                       switch(colour)
-                       {
-                               case Piece::RED:
-                                       setup[0] = "FB8sB479B8"; 
-                                       setup[1] = "BB31555583";
-                                       setup[2] = "6724898974";
-                                       setup[3] = "967B669999";
-                                       break;
-                               case Piece::BLUE:
-                                       setup[0] = "967B669999";
-                                       setup[1] = "6724898974";
-                                       setup[2] = "BB31555583";
-                                       setup[3] = "FB8sB479B8";
-                                       break;
-                               default:
-                                       assert(false);
-                                       break;
-                       }
-                       break;
-               }
-       }
-       assert(cin.get() == '\n');
-       
-       return MovementResult::OK;
-}
-
-MovementResult Human_Controller::QueryMove(string & buffer)
-{
-       static bool shownMessage = false;
-       if (!shownMessage)
-       {
-               if (!graphicsEnabled)
-               {
-                       fprintf(stdout, "Please enter your move in the format:\n X Y DIRECTION [MULTIPLIER=1]\n");
-                       fprintf(stdout, "Where X and Y indicate the coordinates of the piece to move;\n DIRECTION is one of UP, DOWN, LEFT or RIGHT\n and MULTIPLIER is optional (and only valid for scouts (%c))\n", Piece::tokens[(int)(Piece::SCOUT)]);
-                       
-               }
-               shownMessage = true;
-       }
-
-       
-
-       if (graphicsEnabled)
-       {
-               fprintf(stdout, "Click to move!\n");
-               SDL_Event event; int mouseClick = 0;
-
-               int x[] = {-1, -1}; int y[] = {-1, -1};
-               while (mouseClick < 2)
-               {
-                       
-                       while (SDL_PollEvent(&event))
-                       {
-                               switch (event.type)
-                               {
-                                       case SDL_QUIT:
-                                               Game::theGame->logMessage("Exit called by human player!\n");
-                                               exit(EXIT_SUCCESS);
-                                               break;
-                                       case SDL_MOUSEBUTTONDOWN:
-                                       switch (event.button.button)
-                                       {
-                                               case SDL_BUTTON_LEFT:
-                                                       SDL_GetMouseState(&x[mouseClick], &y[mouseClick]);
-                                                       x[mouseClick] /= 32; y[mouseClick] /= 32; //Adjust based on graphics grid size
-                                                       if (mouseClick == 0)
-                                                       {
-                                                               stringstream s("");
-                                                               s << x[0] << " " << y[0] << " ";
-                                                               buffer += s.str();
-                                                       }
-                                                       else if (mouseClick == 1)
-                                                       {
-                                                               int xDist = x[1] - x[0];
-                                                               int yDist = y[1] - y[0];
-                                                               if (abs(xDist) > abs(yDist))
-                                                               {
-                                                                       if (xDist < 0)
-                                                                               buffer += "LEFT";
-                                                                       else
-                                                                               buffer += "RIGHT";
-                                                               }
-                                                               else if (yDist < 0)
-                                                                       buffer += "UP";
-                                                               else
-                                                                       buffer += "DOWN";
-                                                       }
-                                                       mouseClick++;
-                                                       break;
-                                       }
-                                       break;
-                               }
-                       }
-               }
-               fprintf(stdout, "Move complete!\n");
-       }
-       else
-       {
-               buffer.clear();
-               for (char in = fgetc(stdin); in != '\n'; in = fgetc(stdin))
-               {
-                       buffer += in;
-               }
-       }
-       
-       
-
-       return MovementResult::OK;
-       
-}

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