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pause AI in opponent's turn (Temporary)
[progcomp2012.git]
/
judge
/
manager
/
Makefile
diff --git
a/judge/manager/Makefile
b/judge/manager/Makefile
index
67ffda9
..
6a35950
100644
(file)
--- a/
judge/manager/Makefile
+++ b/
judge/manager/Makefile
@@
-1,9
+1,10
@@
#Makefile for Stratego
#Use this to build with graphics
#Makefile for Stratego
#Use this to build with graphics
-CPP = g++ -Wall -pedantic -lSDL -lGL -lpthread -g
+#LIBRARIES = -lSDL -lGL -lpthread
#Use this to build without graphics
#Use this to build without graphics
-#CPP = g++ -Wall -pedantic -lpthread -g
+LIBRARIES = -lpthread
+CPP = g++ -Wall -pedantic -g
OBJ = main.o controller.o ai_controller.o human_controller.o program.o thread_util.o stratego.o graphics.o game.o
BIN = stratego
OBJ = main.o controller.o ai_controller.o human_controller.o program.o thread_util.o stratego.o graphics.o game.o
BIN = stratego
@@
-11,7
+12,7
@@
BIN = stratego
$(BIN) : $(OBJ)
$(BIN) : $(OBJ)
- $(CPP) -o $(BIN) $(OBJ)
+ $(CPP) -o $(BIN) $(OBJ)
$(LIBRARIES)
UCC
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