virtual MovementResult QuerySetup(const char * opponentName,std::string setup[]);
virtual MovementResult QueryMove(std::string & buffer);
- virtual void Message(const char * message)
+ virtual bool Message(const char * message)
{
//fprintf(stderr, "Sending message \"%s\" to AI program...\n", message);
- Program::SendMessage(message);
+ return Program::SendMessage(message);
}
virtual void Pause() {Program::Pause();} //Hack wrapper
virtual void Continue() {Program::Continue();} //Hack wrapper