typedef enum {RED=0, BLUE=1, NONE=2, BOTH=3} Colour; //Used for the allegiance of the pieces - terrain counts as NONE.
typedef enum {RED=0, BLUE=1, NONE=2, BOTH=3} Colour; //Used for the allegiance of the pieces - terrain counts as NONE.
Piece(const Type & newType, const Colour & newColour) : type(newType), colour(newColour), beenRevealed(false) {}
virtual ~Piece() {}
Piece(const Type & newType, const Colour & newColour) : type(newType), colour(newColour), beenRevealed(false) {}
virtual ~Piece() {}
}
MovementResult MovePiece(int x, int y, const Direction & direction, int multiplier=1,const Piece::Colour & colour=Piece::NONE); //Move piece from position in direction
}
MovementResult MovePiece(int x, int y, const Direction & direction, int multiplier=1,const Piece::Colour & colour=Piece::NONE); //Move piece from position in direction