+/**
+ * Contains declaration for MovementResult class
+ */
+#ifndef MOVERESULT_H
+#define MOVERESULT_H
+
+class Board;
+class Piece;
+
+/**
+ * Class used to indicate the result of a move in stratego
+ */
+class MovementResult
+{
+ public:
+ typedef enum {OK, DIES, KILLS, BOTH_DIE, NO_BOARD, INVALID_POSITION, NO_SELECTION, NOT_YOUR_UNIT, IMMOBILE_UNIT, INVALID_DIRECTION, POSITION_FULL, VICTORY, BAD_RESPONSE, NO_MOVE} Type;
+
+ MovementResult(const Type & result = OK, const Piece::Type & newAttackerRank = Piece::NOTHING, const Piece::Type & newDefenderRank = Piece::NOTHING)
+ : type(result), attackerRank(newAttackerRank), defenderRank(newDefenderRank) {}
+ MovementResult(const MovementResult & cpy) : type(cpy.type), attackerRank(cpy.attackerRank), defenderRank(cpy.defenderRank) {}
+ virtual ~MovementResult() {}
+
+
+ bool operator==(const Type & equType) const {return type == equType;}
+ bool operator!=(const Type & equType) const {return type != equType;}
+
+ Type type;
+ Piece::Type attackerRank;
+ Piece::Type defenderRank;
+};
+
+#endif //MOVERESULT_H
+
+//EOF