NOTES
1. There is no plan to support AI programs named "human". Deal with it.
2. The graphical interface for human players is... basic. Deal with it.
-
blue_player
As red_player, except for controlling the Blue player.
+
+A WARNING ABOUT BUFFERING
+ The AI programs must unbuffer their stdin and stdout streams, otherwise it will be seen to be non-responsive.
+ If you C and you know a way to force the process started by exec() to have unbuffered stdin/stdout, please email the author.
+
+ In C or C++, unbuffering is accomplished with the following lines, which should appear near the start of main()
+ setbuf(stdin, NULL);
+ setbuf(stdout, NULL);
+ In python, unbuffering is accomplished by passing the -u switch to the interpreter, ie: The first line of a script reads:
+ #!/usr/bin/python -u
+
OPTIONS
-g
GAME RULES
- Each player controls up to 40 pieces on the Board. The pieces consist of the following:
+ Each player controls up to 40 pieces on the Board. The pieces are represented by the following characters:
Piece Name Rank Number Abilities
1 Marshal 1 1 Dies if attacked by Spy
5 Captain 5 4
6 Lieutenant 6 4
7 Sergeant 7 4
- 8 Miner 8 5 Destroys Bombs without being killed
+ 8 Miner 8 5 Destroys Bombs
9 Scout 9 8 May move more through multiple empty squares
s Spy 10 1 If the Spy attacks the Marshal, the Marshal dies
- B Bomb NA 6 Immobile. If any piece (except a Miner) encounters an enemy Bomb, both pieces are destroyed
- F Flag NA 1 Immobile. If any piece encounters the enemy Flag, the controlling player wins.
+ B Bomb NA 6 Immobile. If any piece (except a Miner) attacks an enemy Bomb, that piece is destroyed.
+ F Flag NA 1 Immobile. If any piece attacks the enemy Flag, the controlling player wins.
Additional pieces, not controlled by the player:
Piece Name Number Notes
Each player's pieces are hidden from the other player. When two pieces encounter each other, the ranks will be revealed.
The objective is to destroy all Enemy Pieces (#) or capture the Enemy Flag (also #).
+
+ Since 20/12 Bombs reflect the traditional rules; they are only destroyed by Miners.
+ In previous versions contact of an attacker other than a Miner with a Bomb destroyed the Bomb as well as the attacking piece.
PROTOCOL
If possible, stratego will print the message "QUIT" to both AI programs, and they should exit as soon as possible.
-BUGS
- WARNING:
- stratego has been observed to segfault occassionally after the end of a game. It is not yet known what is causing these errors.
- They appear to occur most often when the result is a draw, however they have been observed to occur under all exit conditions except the Illegal case. The result is still printed to stdout. However this bug _must_ be fixed before stratego can be used by simulation scripts.
+BUGS
+ Occasionally the result is not printed at the end of the game.
+ So far this has only been observed to occur when RED wins the game by Flag capture.
stratego is still a work in progress. Report another bug to the AUTHOR (see below).
+
AUTHORS
3. IRC Channel
irc://irc.ucc.asn.au #progcomp
+
+THIS PAGE LAST UPDATED
+ 20/12/11 by Sam Moore