-<p> The competition is now officially open. Submissions will be accepted until midday, Saturday the 10th of March, 2012. Results will be announced as soon as they are available (depending on the number of entries it may take several days to simulate the competition). </p>
-
-<h2> FAQ </h2>
-<p> No one has asked any questions yet. If there is anything not covered or vague on this page, please email matches@ </p>
-
-<p> <b>Last webpage update: 06/01/12</b></p>
+<p> The competition is now officially open. Submissions will be accepted until midday, Monday the 14th of May, 2012. Results will be announced as soon as they are available (depending on the number of entries it may take several days to simulate the competition). </p>
+
+<h2> Clarifications </h2>
+<ul>
+ <li> We are using the newer rules described <a href="http://www.edcollins.com/stratego/stratego-rules-later.htm"/>here</a>. </li>
+ <li> Scouts may move multiple spaces and attack in the same turn (in some versions they cannot). </li>
+ <li> Bombs remain in place until destroyed by a Miner (some versions incorporate "single-use" Bombs). </li>
+ <li> Victory is possible by either capturing the enemy Flag, or destroying all mobile enemy pieces.
+ AI programs do not have to "surrender" (as stated in the rules) if they have no mobile pieces. The manager program should end the game (if it does not, please report the bug)! </li>
+ <li> The newest versions of the physical board game reverse the numbers of the ranks (10 is the Marshal, 1 is the Spy). Our system uses the original numbering (1 is the Marshal, 9 is the Scout and s is the Spy). </li>
+
+ <li> You must always make a move. </li>
+ <li> <b>Remember to unbuffer stdin/stdout!</b> </li>
+</ul>
+
+<h2> Questions? </h2>
+<p> <a href="faq.html"/>Frequently Asked Questions</a> </p>
+<p> Please email matches@ or post to #progcomp with any questions not on that page. </p>
+<p> <b>Last webpage update: 03/02/12</b></p>