Small changes to several things
authorSam Moore <matches@ucc.asn.au>
Tue, 20 Dec 2011 04:10:47 +0000 (12:10 +0800)
committerSam Moore <matches@ucc.asn.au>
Tue, 20 Dec 2011 04:10:47 +0000 (12:10 +0800)
commit345d8b1f49dfbc4f569c2dae992e896e6c685d55
treecb9c96b348d8921754bf3074dd8b0cc7948dd433
parent47b6dbf972950b31fb7cc7673aca31f4946d2279
Small changes to several things

Changed combat outcomes for equivelant ranks:
Up until now, victor was randomly chosen
Changed so that result is always "BOTHDIE"

Updated manual page for manager
Added section on unbuffered stdin/stdout

Modified sample agents to take into account MULTIPLIER
There is no way for a human player to move the scout multiple spaces yet.
Sample agents still play each other fine, but since none of them actually move scouts multiple spaces,
this doesn't prove the new code works.
TODO: Test properly (add scout movement to asmodeus and see if everything still works?)

Updated webpage.
Added section on unbuffered stdin/stdout
Added some other pointless waffle. Mmmm waffle.

TODO:
Make simulate.py keep track of the round number properly.
I'm sure this is simple to do, but I can't be bothered right now.
progcomp/agents/basic_cpp/basic_cpp.cpp
progcomp/agents/basic_python/basic_python.py
progcomp/judge/manager/manual.txt
progcomp/judge/manager/stratego.cpp
progcomp/judge/simulator/simulate.py
progcomp/web/index.html

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