Getting ready to run rounds
[progcomp2013.git] / agents / bishop.py
diff --git a/agents/bishop.py b/agents/bishop.py
deleted file mode 100755 (executable)
index ea96c2c..0000000
+++ /dev/null
@@ -1,115 +0,0 @@
-#!/usr/bin/python -u
-
-from qchess import *
-
-"""
-       This is a wrapper to AgentBishop, which can now be found directly in qchess as one of the internal agents
-       As well as wrapping, it will also show AgentBishop's thought processes in graphics, which is kind of cool
-
-       So basically, using `./qchess.py @internal:AgentBishop` is better, unless you want to see the graphics
-"""
-
-       
-# Horrible messy graphics class that draws what the agent is doing, kind of useful for testing
-class AgentBishop_Graphics(GraphicsThread):
-       def __init__(self, board, title):
-               GraphicsThread.__init__(self, board, title, grid_sz = [64,64])
-               self.choice = None
-               self.moves = None
-
-       def run(self):
-               square_img = pygame.Surface((self.grid_sz[0], self.grid_sz[1]),pygame.SRCALPHA) # A square image
-               while not self.stopped():
-               
-                       self.board.display_grid(window = self.window, grid_sz = self.grid_sz)   
-
-                       # Draw choice of the AI
-                       if agent.choice != None:
-                               mp = [self.grid_sz[i] * [agent.choice.x, agent.choice.y][i] for i in range(2)]
-                               square_img.fill(pygame.Color(0,255,0,64))
-                               self.window.blit(square_img, mp)
-
-                       # Draw calculated choices for the piece clicked on
-                       if self.choice != None:
-                               mp = [self.grid_sz[i] * [self.choice.x, self.choice.y][i] for i in range(2)]
-                               square_img.fill(pygame.Color(0,0,255,128))
-                               self.window.blit(square_img, mp)
-
-                       # Draw the choices the AI calculated from the selection of the chosen piece
-                       if agent.choice != None and agent.choice.selected_moves != None:
-                               for m in agent.choice.selected_moves:
-                                       mp = [m[0][i] * self.grid_sz[i] for i in range(2)]
-                                       square_img.fill(pygame.Color(128,128,255,128))
-                                       self.window.blit(square_img, mp)
-                                       font = pygame.font.Font(None, 14)
-                                       text = font.render("{0:.2f}".format(round(m[1],2)), 1, pygame.Color(255,0,0))
-                                       mp[0] = mp[0] + self.grid_sz[0] - text.get_width()
-                                       mp[1] = mp[1] + self.grid_sz[1] - text.get_height()
-                                       self.window.blit(text, mp)
-
-
-                       # Draw the choice the AI's chosen piece could have actually made
-                       if agent.choice != None and agent.choice.last_moves != None:
-                               for m in agent.choice.last_moves:
-                                       mp = [m[0][i] * self.grid_sz[i] for i in range(2)]
-                                       square_img.fill(pygame.Color(255,0,0,128))
-                                       self.window.blit(square_img, mp)
-                                       font = pygame.font.Font(None, 14)
-                                       text = font.render("{0:.2f}".format(round(m[1],2)), 1, pygame.Color(0,0,255))
-                                       mp[0] = mp[0] + self.grid_sz[0] - text.get_width()
-                                       self.window.blit(text, mp)
-
-                       
-
-
-                       if self.moves != None:
-                               for m in self.moves:
-                                       mp = [m[0][i] * self.grid_sz[i] for i in range(2)]
-                                       square_img.fill(pygame.Color(255,0,255,128))
-                                       self.window.blit(square_img, mp)
-                                       font = pygame.font.Font(None, 14)
-                                       text = font.render("{0:.2f}".format(round(m[1],2)), 1, pygame.Color(0,0,0))
-                                       self.window.blit(text, mp)
-                       
-                       
-       
-                       self.board.display_pieces(window = self.window, grid_sz = self.grid_sz)
-
-                       pygame.display.flip()
-                       
-                       for event in pygame.event.get():
-                               if event.type == pygame.QUIT:
-                                       self.stop()
-                                       break
-                               elif event.type == pygame.MOUSEBUTTONDOWN:
-                                       m = [event.pos[i] / self.grid_sz[i] for i in range(len(event.pos))]
-                                       p = agent.board.grid[m[0]][m[1]]
-                                       if p == None:
-                                               continue
-                                       self.choice = p
-                                       self.last_moves = self.choice.last_moves
-                                       self.selected_moves = self.choice.selected_moves
-                                       if event.button == 3 or self.choice.last_moves == None:
-                                               self.moves = agent.prioritise_moves(self.choice)
-                                       else:
-                                               self.moves = self.choice.last_moves
-                                       
-                               elif event.type == pygame.MOUSEBUTTONUP:
-                                       if self.choice == None:
-                                               continue
-                                       self.choice.last_moves = self.last_moves
-                                       self.choice.selected_moves = self.selected_moves
-                                       self.choice = None
-                                       self.moves = None
-                                       
-               pygame.display.quit()                           
-
-if __name__ == "__main__":
-       
-       colour = sys.stdin.readline().strip("\r\n")
-       agent = AgentBishop(sys.argv[0], colour)
-       graphics = AgentBishop_Graphics(agent.board, "Agent Bishop ("+agent.colour+") DEBUG")
-       graphics.start()
-       run_agent(agent)
-       graphics.stop()
-       graphics.join()

UCC git Repository :: git.ucc.asn.au