+++ /dev/null
-import socket
-import select
-
-network_timeout_start = -1.0 # Timeout in seconds to wait for the start of a message
-network_timeout_delay = 1.0 # Maximum time between two characters being received
-
-class Network():
- def __init__(self, colour, address = None):
- self.socket = socket.socket()
- #self.socket.setblocking(0)
-
- if colour == "white":
- self.port = 4562
- else:
- self.port = 4563
-
- self.src = None
-
- # print str(self) + " listens on port " + str(self.port)
-
- if address == None:
- self.host = socket.gethostname()
- self.socket.bind((self.host, self.port))
- self.socket.listen(5)
-
- self.src, self.address = self.socket.accept()
- self.src.send("ok\n")
- if self.get_response() == "QUIT":
- self.src.close()
- else:
- self.host = address
- self.socket.connect((address, self.port))
- self.src = self.socket
- self.src.send("ok\n")
- if self.get_response() == "QUIT":
- self.src.close()
-
- def get_response(self):
- # Timeout the start of the message (first character)
- if network_timeout_start > 0.0:
- ready = select.select([self.src], [], [], network_timeout_start)[0]
- else:
- ready = [self.src]
- if self.src in ready:
- s = self.src.recv(1)
- else:
- raise Exception("UNRESPONSIVE")
-
-
- while s[len(s)-1] != '\n':
- # Timeout on each character in the message
- if network_timeout_delay > 0.0:
- ready = select.select([self.src], [], [], network_timeout_delay)[0]
- else:
- ready = [self.src]
- if self.src in ready:
- s += self.src.recv(1)
- else:
- raise Exception("UNRESPONSIVE")
-
- return s.strip(" \r\n")
-
- def send_message(self,s):
- if network_timeout_start > 0.0:
- ready = select.select([], [self.src], [], network_timeout_start)[1]
- else:
- ready = [self.src]
-
- if self.src in ready:
- self.src.send(s + "\n")
- else:
- raise Exception("UNRESPONSIVE")
-
- def check_quit(self, s):
- s = s.split(" ")
- if s[0] == "QUIT":
- with game.lock:
- game.final_result = " ".join(s[1:]) + " " + str(opponent(self.colour))
- game.stop()
- return True
-
-
-
-class NetworkSender(Player,Network):
- def __init__(self, base_player, address = None):
- self.base_player = base_player
- Player.__init__(self, base_player.name, base_player.colour)
-
- self.address = address
-
- def connect(self):
- Network.__init__(self, self.base_player.colour, self.address)
-
-
-
- def select(self):
- [x,y] = self.base_player.select()
- choice = self.board.grid[x][y]
- s = str(x) + " " + str(y)
- #print str(self) + ".select sends " + s
- self.send_message(s)
- return [x,y]
-
- def get_move(self):
- [x,y] = self.base_player.get_move()
- s = str(x) + " " + str(y)
- #print str(self) + ".get_move sends " + s
- self.send_message(s)
- return [x,y]
-
- def update(self, s):
- self.base_player.update(s)
- s = s.split(" ")
- [x,y] = map(int, s[0:2])
- selected = self.board.grid[x][y]
- if selected != None and selected.colour == self.colour and len(s) > 2 and not "->" in s:
- s = " ".join(s[0:3])
- for i in range(2):
- if selected.types_revealed[i] == True:
- s += " " + str(selected.types[i])
- else:
- s += " unknown"
- #print str(self) + ".update sends " + s
- self.send_message(s)
-
-
- def quit(self, final_result):
- self.base_player.quit(final_result)
- #self.src.send("QUIT " + str(final_result) + "\n")
- self.src.close()
-
-class NetworkReceiver(Player,Network):
- def __init__(self, colour, address=None):
-
- Player.__init__(self, address, colour)
-
- self.address = address
-
- self.board = None
-
- def connect(self):
- Network.__init__(self, self.colour, self.address)
-
-
- def select(self):
-
- s = self.get_response()
- #print str(self) + ".select gets " + s
- [x,y] = map(int,s.split(" "))
- if x == -1 and y == -1:
- #print str(self) + ".select quits the game"
- with game.lock:
- game.final_state = "network terminated " + self.colour
- game.stop()
- return [x,y]
- def get_move(self):
- s = self.get_response()
- #print str(self) + ".get_move gets " + s
- [x,y] = map(int,s.split(" "))
- if x == -1 and y == -1:
- #print str(self) + ".get_move quits the game"
- with game.lock:
- game.final_state = "network terminated " + self.colour
- game.stop()
- return [x,y]
-
- def update(self, result):
-
- result = result.split(" ")
- [x,y] = map(int, result[0:2])
- selected = self.board.grid[x][y]
- if selected != None and selected.colour == self.colour and len(result) > 2 and not "->" in result:
- s = self.get_response()
- #print str(self) + ".update - receives " + str(s)
- s = s.split(" ")
- selected.choice = int(s[2])
- for i in range(2):
- selected.types[i] = str(s[3+i])
- if s[3+i] == "unknown":
- selected.types_revealed[i] = False
- else:
- selected.types_revealed[i] = True
- selected.current_type = selected.types[selected.choice]
- else:
- pass
- #print str(self) + ".update - ignore result " + str(result)
-
-
- def quit(self, final_result):
- self.src.close()
-