def base_player(self):
return self
+
+
+
+def open_fifo(name, mode, timeout=None):
+ if timeout == None:
+ return open(name, mode)
+
+
+ class Worker(threading.Thread):
+ def __init__(self):
+ threading.Thread.__init__(self)
+ self.result = None
+ self.exception = None
+
+
+ def run(self):
+ try:
+ self.result = open(name, mode)
+ except Exception, e:
+ self.exception = e
+ self.result = None
+
+
+ w = Worker()
+ w.start()
+
+ start = time.time()
+ while time.time() - start < timeout:
+ if w.is_alive() == False:
+ w.join()
+ if w.exception != None:
+ raise w.exception
+ return w.result
+ time.sleep(0.1)
+
+
+ if w.is_alive():
+ #sys.stderr.write("FIFO_TIMEOUT!\n")
+ # Recursive to deal with possible race condition
+ try:
+ if mode == "r":
+ f = open_fifo(name, "w", 1)
+ else:
+ f = open_fifo(name, "r", 1)
+ except:
+ pass
+
+ #sys.stderr.write("Opened other end!\n")
+ while w.is_alive():
+ time.sleep(0.1)
+
+ w.join()
+ f.close()
+ w.result.close()
+ raise Exception("FIFO_TIMEOUT")
+ else:
+ w.join()
+ if w.exception != None:
+ raise w.exception
+ return w.result
+
# Player that runs through a fifo
class FifoPlayer(Player):
+
+ timeout = 300
+
def __init__(self, name, colour):
Player.__init__(self, name, colour)
os.mkfifo(self.name+".in")
os.mkfifo(self.name+".out")
-
+
+ try:
+ self.fifo_out = open_fifo(self.name+".out","w", FifoPlayer.timeout)
+ except:
+ raise Exception("FIFO_TIMEOUT")
+ else:
+ self.fifo_out.write("START "+colour+"\n")
+ self.fifo_out.close()
+
def update(self, result):
sys.stderr.write("update fifo called\n")
- self.fifo_out = open(self.name+".out", "w")
- self.fifo_out.write(result +"\n")
- self.fifo_out.close()
- return result
+ try:
+ self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout)
+ except:
+ raise Exception("FIFO_TIMEOUT")
+ else:
+ self.fifo_out.write(result +"\n")
+ self.fifo_out.close()
+ return result
def select(self):
sys.stderr.write("select fifo called\n")
- self.fifo_out = open(self.name+".out", "w")
- self.fifo_out.write("SELECT?\n")
- self.fifo_out.close()
- self.fifo_in = open(self.name+".in", "r")
- s = map(int, self.fifo_in.readline().strip(" \r\n").split(" "))
- self.fifo_in.close()
- return s
+ try:
+ self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout)
+ except:
+ #sys.stderr.write("TIMEOUT\n")
+ raise Exception("FIFO_TIMEOUT")
+ else:
+
+ self.fifo_out.write("SELECT?\n")
+ self.fifo_out.close()
+ self.fifo_in = open_fifo(self.name+".in", "r", FifoPlayer.timeout)
+ s = map(int, self.fifo_in.readline().strip(" \r\n").split(" "))
+ self.fifo_in.close()
+ return s
def get_move(self):
sys.stderr.write("get_move fifo called\n")
- self.fifo_out = open(self.name+".out", "w")
- self.fifo_out.write("MOVE?\n")
- self.fifo_out.close()
- self.fifo_in = open(self.name+".in", "r")
- s = map(int, self.fifo_in.readline().strip(" \r\n").split(" "))
- self.fifo_in.close()
- return s
+ try:
+ self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout)
+ except:
+ raise Exception("FIFO_TIMEOUT")
+ else:
+ self.fifo_out.write("MOVE?\n")
+ self.fifo_out.close()
+ self.fifo_in = open_fifo(self.name+".in", "r", FifoPlayer.timeout)
+ s = map(int, self.fifo_in.readline().strip(" \r\n").split(" "))
+ self.fifo_in.close()
+ return s
def quit(self, result):
- self.fifo_out = open(self.name+".out", "w")
- self.fifo_out.write(result + "\n")
- self.fifo_out.close()
- os.remove(self.name+".in")
- os.remove(self.name+".out")
+ try:
+ self.fifo_out = open_fifo(self.name+".out", "w", FifoPlayer.timeout)
+ except:
+ os.remove(self.name+".in")
+ os.remove(self.name+".out")
+ #raise Exception("FIFO_TIMEOUT")
+
+ else:
+ self.fifo_out.write(result + "\n")
+ self.fifo_out.close()
+ os.remove(self.name+".in")
+ os.remove(self.name+".out")
# Player that runs from another process
class ExternalAgent(Player):
sys.stdout.write("SELECTION?\n")
try:
p = map(int, sys.stdin.readline().strip("\r\n ").split(" "))
+ return p
except:
sys.stderr.write("ILLEGAL GIBBERISH\n")
continue
+
# It's your move captain
def get_move(self):
if isinstance(graphics, GraphicsThread):
sys.stdout.write("MOVE?\n")
try:
p = map(int, sys.stdin.readline().strip("\r\n ").split(" "))
+ return p
except:
sys.stderr.write("ILLEGAL GIBBERISH\n")
continue
self.q = q
def run(self):
- #print str(self) + " runs " + str(self.function) + " with args " + str(self.args)
+ #print str(self) + " runs " + str(self.function) + " with args " + str(self.args)
+ #try:
self.q.put(self.function(*self.args))
+ #except IOError:
+ # pass
w.terminate()
s.join()
raise Exception("TIMEOUT")
-
+ time.sleep(0.1)
self._stop.set()
def stopped(self):
- return self._stop.isSet()
-# --- thread_util.py --- #
+ return self._stop.isSet()# --- thread_util.py --- #
log_files = []
import datetime
import urllib2
self.cond = threading.Condition() # conditional for some reason, I forgot
self.final_result = ""
self.server = server
+ self.retry_illegal = False
-
-
-
+
# Run the game (run in new thread with start(), run in current thread with run())
def run(self):
for p in self.players:
with self.lock:
self.state["turn"] = p.base_player()
- #try:
- if True:
+ try:
+ #if True:
[x,y] = p.select() # Player selects a square
if self.stopped():
#debug("Quitting in select")
graphics.state["dest"] = None
graphics.state["moves"] = None
- # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
- # except Exception,e:
- # result = e.message
- # #sys.stderr.write(result + "\n")
- #
- # self.stop()
- # with self.lock:
- # self.final_result = self.state["turn"].colour + " " + e.message
-
- end = self.board.end_condition()
- if end != None:
- with self.lock:
- if end == "DRAW":
- self.final_result = self.state["turn"].colour + " " + end
- else:
- self.final_result = end
- self.stop()
+
+ end = self.board.end_condition()
+ if end != None:
+ with self.lock:
+ if end == "DRAW":
+ self.final_result = self.state["turn"].colour + " " + end
+ else:
+ self.final_result = end
+ self.stop()
- if self.stopped():
- break
+ if self.stopped():
+ break
+ except Exception,e:
+ #if False:
+
+
+ result = e.message
+ if self.retry_illegal:
+ self.state["turn"].update(result);
+ else:
+ sys.stderr.write("qchess.py exception: "+result + "\n")
+ self.stop()
+ with self.lock:
+ self.final_result = self.state["turn"].colour + " " + e.message
+ break
+
for p2 in self.players:
return 0
-def client(addr):
+def client(addr, player="@human"):
s.close()
if colour == "white":
- p = subprocess.Popen(["python", "qchess.py", "@human", "@network:"+addr+":"+port])
+ p = subprocess.Popen(["python", "qchess.py", player, "@network:"+addr+":"+port])
else:
- p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, "@human"])
+ p = subprocess.Popen(["python", "qchess.py", "@network:"+addr+":"+port, player])
p.wait()
return 0# --- server.py --- #
#!/usr/bin/python -u
global sleep_timeout
+ retry_illegal = False
server_addr = None
max_moves = None
sleep_timeout = -1
else:
sleep_timeout = float(arg[2:].split("=")[1])
-
+ elif (arg[1] == '-' and arg[2:] == "retry-illegal"):
+ retry_illegal = not retry_illegal
elif (arg[1] == '-' and arg[2:] == "help"):
# Help
os.system("less data/help.txt") # The best help function
if server_addr == True:
return dedicated_server()
else:
- return client(server_addr)
+ if len(players) > 1:
+ sys.stderr.write("Only a single player may be provided when --server is used\n")
+ return 1
+ if len(players) == 1:
+ return client(server_addr, players[0].name)
+ else:
+ return client(server_addr)
# Create the board
board = Board(style)
board.max_moves = max_moves
game = GameThread(board, players)
+ game.retry_illegal = retry_illegal
# --- main.py --- #
-# EOF - created from make on Thu May 16 23:54:28 WST 2013
+# EOF - created from make on Friday 21 June 18:15:14 WST 2013