self.move_pattern = None
self.coverage = None
-
+ self.possible_moves = None
def init_from_copy(self, c):
# Collapses the wave function!
def select(self):
- if self.current_type == "unknown":
+ if self.current_type == "unknown" or not self.choice in [0,1]:
self.choice = random.randint(0,1)
if self.types[self.choice][0] == '?':
self.types[self.choice] = self.types[self.choice][1:]
self.king = {"white" : None, "black" : None} # We need to keep track of the king, because he is important
self.max_moves = None
self.moves = 0
+ self.move_stack = []
for c in ["black", "white"]:
del self.unrevealed_types[c]["unknown"]
if len(self.possible_moves(piece)) <= 0:
piece.deselect() # Piece can't move; deselect it
+
+ # Piece needs to recalculate moves
+ piece.possible_moves = None
# Update the board when a piece has been moved
def update_move(self, x, y, x2, y2):
+
piece = self.grid[x][y]
+ #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
+
+ if not [x2,y2] in self.possible_moves(piece):
+ raise Exception("ILLEGAL move")
+
self.grid[x][y] = None
taken = self.grid[x2][y2]
if taken != None:
piece.deselect() # Uncollapse (?) the wavefunction!
self.moves += 1
+
+ # All other pieces need to recalculate moves
+ for p in self.pieces["white"] + self.pieces["black"]:
+ p.possible_moves = None
+
#self.verify()
# Update the board from a string
if prob > 0:
result.update({p : prob})
- self.verify()
+ #self.verify()
return result
for point in self.possible_moves(p, reject_allied):
result[point[0]][point[1]] += prob
- self.verify()
+ #self.verify()
p.current_type = "unknown"
return result
# This is probably inefficient, but I looked at some sample chess games and they seem to actually do things this way
# reject_allied indicates whether squares occupied by allied pieces will be removed
# (set to false to check for defense)
- def possible_moves(self, p, reject_allied = True):
- result = []
+ def possible_moves(self, p, reject_allied = True, state=None):
if p == None:
+ raise Exception("SANITY: No piece")
+
+
+
+ if state != None and state != p.current_type:
+ old_type = p.current_type
+ p.current_type = state
+ result = self.possible_moves(p, reject_allied, state=None)
+ p.current_type = old_type
return result
+
+ if p.possible_moves != None:
+ return p.possible_moves
+
+
+ result = []
+
if p.current_type == "unknown":
if g != None and (g.colour == p.colour and reject_allied == True):
result.remove(point) # Remove allied pieces
- self.verify()
+ #self.verify()
+
+ p.possible_moves = result
return result
# I typed the full statement about 30 times before writing this function...
def on_board(self, x, y):
return (x >= 0 and x < w) and (y >= 0 and y < h)
+
+ # Pushes a move temporarily
+ def push_move(self, piece, x, y):
+ target = self.grid[x][y]
+ self.move_stack.append([piece, target, piece.x, piece.y, x, y])
+ [piece.x, piece.y] = [x, y]
+ self.grid[x][y] = piece
+ self.grid[piece.x][piece.y] = None
+
+ for p in self.pieces["white"] + self.pieces["black"]:
+ p.possible_moves = None
+
+ # Restore move
+ def pop_move(self):
+ #print str(self.move_stack)
+ [piece, target, x1, y1, x2, y2] = self.move_stack[len(self.move_stack)-1]
+ self.move_stack = self.move_stack[:-1]
+ piece.x = x1
+ piece.y = y1
+ self.grid[x1][y1] = piece
+ if target != None:
+ target.x = x2
+ target.y = y2
+ self.grid[x2][y2] = target
+
+ for p in self.pieces["white"] + self.pieces["black"]:
+ p.possible_moves = None
+
# --- board.py --- #
import subprocess
import select
# Get total probability that the move is protected
- [xx,yy] = [piece.x, piece.y]
- [piece.x, piece.y] = [x, y]
- self.board.grid[x][y] = piece
- self.board.grid[xx][yy] = None
+ self.board.push_move(piece, x, y)
+
+
defenders = self.board.coverage(x, y, piece.colour, reject_allied = False)
d_prob = 0.0
if (a_prob > 1.0):
a_prob = 1.0
- self.board.grid[x][y] = target
- self.board.grid[xx][yy] = piece
- [piece.x, piece.y] = [xx, yy]
+ self.board.pop_move()
+
# Score of the move
def close(self):
self.getter.stop()
+
+class FileReplay():
+ def __init__(self, filename):
+ self.f = open(filename, "r", 0)
+ self.filename = filename
+ self.mod = os.path.getmtime(filename)
+ self.count = 0
+
+ def readline(self):
+ line = self.f.readline()
+
+ while line == "":
+ mod2 = os.path.getmtime(self.filename)
+ if mod2 > self.mod:
+ #sys.stderr.write("File changed!\n")
+ self.mod = mod2
+ self.f.close()
+ self.f = open(self.filename, "r", 0)
+
+ new_line = self.f.readline()
+
+ if " ".join(new_line.split(" ")[0:3]) != "# Short log":
+ for i in range(self.count):
+ new_line = self.f.readline()
+ #sys.stderr.write("Read back " + str(i) + ": " + str(new_line) + "\n")
+ new_line = self.f.readline()
+ else:
+ self.count = 0
+
+ line = new_line
+
+ self.count += 1
+ return line
+
+ def close(self):
+ self.f.close()
+
def log(s):
for l in log_files:
if self.stopped():
break
+ if len(line) <= 0:
+ continue
if line[0] == '#':
self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
if isinstance(graphics, GraphicsThread):
with graphics.lock:
- graphics.state["moves"] = self.board.possible_moves(target)
+ if target.current_type != "unknown":
+ graphics.state["moves"] = self.board.possible_moves(target)
+ else:
+ graphics.state["moves"] = None
time.sleep(turn_delay)
else:
self.board.update_move(x, y, x2, y2)
elif arg[1] == '-' and arg[2:] == "reveal":
always_reveal_states = True
elif (arg[1] == '-' and arg[2:] == "graphics"):
- graphics_enabled = not graphics_enabled
+ graphics_enabled = True
+ elif (arg[1] == '-' and arg[2:] == "no-graphics"):
+ graphics_enabled = False
elif (arg[1] == '-' and arg[2:].split("=")[0] == "file"):
# Load game from file
if len(arg[2:].split("=")) == 1:
if f[0:7] == "http://":
src_file = HttpReplay(f)
else:
- src_file = open(f.split(":")[0], "r", 0)
+ src_file = FileReplay(f.split(":")[0])
if len(f.split(":")) == 2:
max_moves = int(f.split(":")[1])
if src_file != None and src_file != sys.stdin:
src_file.close()
+ sys.stdout.write(game.final_result + "\n")
+
return error
# This is how python does a main() function...
sys.exit(102)
# --- main.py --- #
-# EOF - created from make on Thu Jan 31 13:37:15 WST 2013
+# EOF - created from make on Thu Feb 28 18:12:37 WST 2013