Self inflicted wounds using cx_freeze
[progcomp2013.git] / qchess / qchess.py
index 501b3fd..8347a75 100755 (executable)
@@ -1,5 +1,4 @@
 #!/usr/bin/python -u
 #!/usr/bin/python -u
-# +++ piece.py +++ #
 import random
 
 # I know using non-abreviated strings is inefficient, but this is python, who cares?
 import random
 
 # I know using non-abreviated strings is inefficient, but this is python, who cares?
@@ -96,7 +95,6 @@ class Piece():
 
        # The sad moment when you realise that you do not understand anything about a subject you studied for 4 years...
 # --- piece.py --- #
 
        # The sad moment when you realise that you do not understand anything about a subject you studied for 4 years...
 # --- piece.py --- #
-# +++ board.py +++ #
 [w,h] = [8,8] # Width and height of board(s)
 
 # Class to represent a quantum chess board
 [w,h] = [8,8] # Width and height of board(s)
 
 # Class to represent a quantum chess board
@@ -501,11 +499,11 @@ class Board():
        def on_board(self, x, y):
                return (x >= 0 and x < w) and (y >= 0 and y < h)
 # --- board.py --- #
        def on_board(self, x, y):
                return (x >= 0 and x < w) and (y >= 0 and y < h)
 # --- board.py --- #
-# +++ player.py +++ #
 import subprocess
 import select
 import platform
 
 import subprocess
 import select
 import platform
 
+
 agent_timeout = -1.0 # Timeout in seconds for AI players to make moves
                        # WARNING: Won't work for windows based operating systems
 
 agent_timeout = -1.0 # Timeout in seconds for AI players to make moves
                        # WARNING: Won't work for windows based operating systems
 
@@ -689,8 +687,80 @@ class AgentRandom(Player):
 
        def quit(self, final_result):
                pass
 
        def quit(self, final_result):
                pass
+
+
 # --- player.py --- #
 # --- player.py --- #
-# +++ network.py +++ #
+import multiprocessing
+
+# Hacky alternative to using select for timing out players
+
+# WARNING: Do not wrap around HumanPlayer or things breakify
+
+class Sleeper(multiprocessing.Process):
+       def __init__(self, timeout):
+               multiprocessing.Process.__init__(self)
+               self.timeout = timeout
+
+       def run(self):
+               time.sleep(self.timeout)
+
+
+class Worker(multiprocessing.Process):
+       def __init__(self, function, args, q):
+               multiprocessing.Process.__init__(self)
+               self.function = function
+               self.args = args
+               self.q = q
+
+       def run(self):
+               #print str(self) + " runs " + str(self.function) + " with args " + str(self.args) 
+               self.q.put(self.function(*self.args))
+               
+               
+
+def TimeoutFunction(function, args, timeout):
+       q = multiprocessing.Queue()
+       w = Worker(function, args, q)
+       s = Sleeper(timeout)
+       w.start()
+       s.start()
+       while True: # Busy loop of crappyness
+               if not w.is_alive():
+                       s.terminate()
+                       result = q.get()
+                       w.join()
+                       #print "TimeoutFunction gets " + str(result)
+                       return result
+               elif not s.is_alive():
+                       w.terminate()
+                       s.join()
+                       raise Exception("UNRESPONSIVE")
+
+       
+               
+
+# A player that wraps another player and times out its moves
+# Uses threads
+# A (crappy) alternative to the use of select()
+class TimeoutPlayer(Player):
+       def __init__(self, base_player, timeout):
+               Player.__init__(self, base_player.name, base_player.colour)
+               self.base_player = base_player
+               self.timeout = timeout
+               
+       def select(self):
+               return TimeoutFunction(self.base_player.select, [], self.timeout)
+               
+       
+       def get_move(self):
+               return TimeoutFunction(self.base_player.get_move, [], self.timeout)
+
+       def update(self, result):
+               return TimeoutFunction(self.base_player.update, [result], self.timeout)
+
+       def quit(self, final_result):
+               return TimeoutFunction(self.base_player.quit, [final_result], self.timeout)
+# --- timeout_player.py --- #
 import socket
 import select
 
 import socket
 import select
 
@@ -883,7 +953,6 @@ class NetworkReceiver(Player,Network):
                self.src.close()
        
 # --- network.py --- #
                self.src.close()
        
 # --- network.py --- #
-# +++ thread_util.py +++ #
 import threading
 
 # A thread that can be stopped!
 import threading
 
 # A thread that can be stopped!
@@ -900,7 +969,6 @@ class StoppableThread(threading.Thread):
        def stopped(self):
                return self._stop.isSet()
 # --- thread_util.py --- #
        def stopped(self):
                return self._stop.isSet()
 # --- thread_util.py --- #
-# +++ game.py +++ #
 
 # A thread that runs the game
 class GameThread(StoppableThread):
 
 # A thread that runs the game
 class GameThread(StoppableThread):
@@ -925,7 +993,8 @@ class GameThread(StoppableThread):
                                                self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
                                        else:
                                                self.state["turn"] = p
                                                self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
                                        else:
                                                self.state["turn"] = p
-                               try:
+                               #try:
+                               if True:
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
                                                break
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
                                                break
@@ -983,13 +1052,13 @@ class GameThread(StoppableThread):
                                                        graphics.state["moves"] = None
 
                        # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
                                                        graphics.state["moves"] = None
 
                        # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
-                               except Exception,e:
-                                       result = e.message
-                                       #sys.stderr.write(result + "\n")
-                                       
-                                       self.stop()
-                                       with self.lock:
-                                               self.final_result = self.state["turn"].colour + " " + e.message
+                       #       except Exception,e:
+                       #               result = e.message
+                       #               #sys.stderr.write(result + "\n")
+                       #               
+                       #               self.stop()
+                       #               with self.lock:
+                       #                       self.final_result = self.state["turn"].colour + " " + e.message
 
                                if self.board.king["black"] == None:
                                        if self.board.king["white"] == None:
 
                                if self.board.king["black"] == None:
                                        if self.board.king["white"] == None:
@@ -1023,8 +1092,8 @@ def opponent(colour):
        else:
                return "white"
 # --- game.py --- #
        else:
                return "white"
 # --- game.py --- #
-# +++ graphics.py +++ #
 import pygame
 import pygame
+import os
 
 # Dictionary that stores the unicode character representations of the different pieces
 # Chess was clearly the reason why unicode was invented
 
 # Dictionary that stores the unicode character representations of the different pieces
 # Chess was clearly the reason why unicode was invented
@@ -1047,6 +1116,44 @@ piece_char = {"white" : {"king" : u'\u2654',
 images = {"white" : {}, "black" : {}}
 small_images = {"white" : {}, "black" : {}}
 
 images = {"white" : {}, "black" : {}}
 small_images = {"white" : {}, "black" : {}}
 
+def create_images(grid_sz, font_name=os.path.join(os.path.curdir, "data", "DejaVuSans.ttf")):
+
+       # Get the font sizes
+       l_size = 5*(grid_sz[0] / 8)
+       s_size = 3*(grid_sz[0] / 8)
+
+       for c in piece_char.keys():
+               
+               if c == "black":
+                       for p in piece_char[c].keys():
+                               images[c].update({p : pygame.font.Font(font_name, l_size).render(piece_char[c][p], True,(0,0,0))})
+                               small_images[c].update({p : pygame.font.Font(font_name, s_size).render(piece_char[c][p],True,(0,0,0))})         
+               elif c == "white":
+                       for p in piece_char[c].keys():
+                               images[c].update({p : pygame.font.Font(font_name, l_size+1).render(piece_char["black"][p], True,(255,255,255))})
+                               images[c][p].blit(pygame.font.Font(font_name, l_size).render(piece_char[c][p], True,(0,0,0)),(0,0))
+                               small_images[c].update({p : pygame.font.Font(font_name, s_size+1).render(piece_char["black"][p],True,(255,255,255))})
+                               small_images[c][p].blit(pygame.font.Font(font_name, s_size).render(piece_char[c][p],True,(0,0,0)),(0,0))
+       
+
+def load_images(image_dir=os.path.join(os.path.curdir, "data", "images")):
+       if not os.path.exists(image_dir):
+               raise Exception("Couldn't load images from " + image_dir + " (path doesn't exist)")
+       for c in piece_char.keys():
+               for p in piece_char[c].keys():
+                       images[c].update({p : pygame.image.load(os.path.join(image_dir, c + "_" + p + ".png"))})
+                       small_images[c].update({p : pygame.image.load(os.path.join(image_dir, c + "_" + p + "_small.png"))})
+# --- images.py --- #
+import pygame
+
+
+
+
+
+
+
+
+
 # A thread to make things pretty
 class GraphicsThread(StoppableThread):
        def __init__(self, board, title = "UCC::Progcomp 2013 - QChess", grid_sz = [80,80]):
 # A thread to make things pretty
 class GraphicsThread(StoppableThread):
        def __init__(self, board, title = "UCC::Progcomp 2013 - QChess", grid_sz = [80,80]):
@@ -1056,25 +1163,27 @@ class GraphicsThread(StoppableThread):
                pygame.init()
                self.window = pygame.display.set_mode((grid_sz[0] * w, grid_sz[1] * h))
                pygame.display.set_caption(title)
                pygame.init()
                self.window = pygame.display.set_mode((grid_sz[0] * w, grid_sz[1] * h))
                pygame.display.set_caption(title)
+
+               #print "Initialised properly"
+               
                self.grid_sz = grid_sz[:]
                self.state = {"select" : None, "dest" : None, "moves" : None, "overlay" : None, "coverage" : None}
                self.error = 0
                self.lock = threading.RLock()
                self.cond = threading.Condition()
 
                self.grid_sz = grid_sz[:]
                self.state = {"select" : None, "dest" : None, "moves" : None, "overlay" : None, "coverage" : None}
                self.error = 0
                self.lock = threading.RLock()
                self.cond = threading.Condition()
 
-               # Get the font sizes
-               l_size = 5*(self.grid_sz[0] / 8)
-               s_size = 3*(self.grid_sz[0] / 8)
-               for p in piece_types.keys():
-                       c = "black"
-                       images[c].update({p : pygame.font.Font("data/DejaVuSans.ttf", l_size).render(piece_char[c][p], True,(0,0,0))})
-                       small_images[c].update({p : pygame.font.Font("data/DejaVuSans.ttf", s_size).render(piece_char[c][p],True,(0,0,0))})
-                       c = "white"
+               #print "Test font"
+               pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
+
+               #create_images(grid_sz)
+               create_images(grid_sz)
 
 
-                       images[c].update({p : pygame.font.Font("data/DejaVuSans.ttf", l_size+1).render(piece_char["black"][p], True,(255,255,255))})
-                       images[c][p].blit(pygame.font.Font("data/DejaVuSans.ttf", l_size).render(piece_char[c][p], True,(0,0,0)),(0,0))
-                       small_images[c].update({p : pygame.font.Font("data/DejaVuSans.ttf", s_size+1).render(piece_char["black"][p],True,(255,255,255))})
-                       small_images[c][p].blit(pygame.font.Font("data/DejaVuSans.ttf", s_size).render(piece_char[c][p],True,(0,0,0)),(0,0))
+               """
+               for c in images.keys():
+                       for p in images[c].keys():
+                               images[c][p] = images[c][p].convert(self.window)
+                               small_images[c][p] = small_images[c][p].convert(self.window)
+               """
 
                
        
 
                
        
@@ -1085,10 +1194,13 @@ class GraphicsThread(StoppableThread):
                
                while not self.stopped():
                        
                
                while not self.stopped():
                        
+                       #print "Display grid"
                        self.board.display_grid(window = self.window, grid_sz = self.grid_sz) # Draw the board
 
                        self.board.display_grid(window = self.window, grid_sz = self.grid_sz) # Draw the board
 
+                       #print "Display overlay"
                        self.overlay()
 
                        self.overlay()
 
+                       #print "Display pieces"
                        self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board                
 
                        pygame.display.flip()
                        self.board.display_pieces(window = self.window, grid_sz = self.grid_sz) # Draw the board                
 
                        pygame.display.flip()
@@ -1238,7 +1350,7 @@ class GraphicsThread(StoppableThread):
                                                mp = [self.grid_sz[i] * [x,y][i] for i in range(2)]
                                                square_img.fill(pygame.Color(255,0,255,int(m[x][y] * 128))) # Draw in purple
                                                self.window.blit(square_img, mp)
                                                mp = [self.grid_sz[i] * [x,y][i] for i in range(2)]
                                                square_img.fill(pygame.Color(255,0,255,int(m[x][y] * 128))) # Draw in purple
                                                self.window.blit(square_img, mp)
-                                               font = pygame.font.Font(None, 14)
+                                               font = pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 14)
                                                text = font.render("{0:.2f}".format(round(m[x][y],2)), 1, pygame.Color(0,0,0))
                                                self.window.blit(text, mp)
                                
                                                text = font.render("{0:.2f}".format(round(m[x][y],2)), 1, pygame.Color(0,0,0))
                                                self.window.blit(text, mp)
                                
@@ -1250,7 +1362,7 @@ class GraphicsThread(StoppableThread):
                                mp = [self.grid_sz[i] * [p.x,p.y][i] for i in range(2)]
                                square_img.fill(pygame.Color(0,255,255, int(m[p] * 196))) # Draw in pale blue
                                self.window.blit(square_img, mp)
                                mp = [self.grid_sz[i] * [p.x,p.y][i] for i in range(2)]
                                square_img.fill(pygame.Color(0,255,255, int(m[p] * 196))) # Draw in pale blue
                                self.window.blit(square_img, mp)
-                               font = pygame.font.Font(None, 14)
+                               font = pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 14)
                                text = font.render("{0:.2f}".format(round(m[p],2)), 1, pygame.Color(0,0,0))
                                self.window.blit(text, mp)
                        # Draw a square where the mouse is
                                text = font.render("{0:.2f}".format(round(m[p],2)), 1, pygame.Color(0,0,0))
                                self.window.blit(text, mp)
                        # Draw a square where the mouse is
@@ -1273,8 +1385,9 @@ class GraphicsThread(StoppableThread):
                        self.window.blit(square_img, mp)
 
        # Message in a bottle
                        self.window.blit(square_img, mp)
 
        # Message in a bottle
-       def message(self, string, pos = None, colour = None, font_size = 32):
-               font = pygame.font.Font(None, font_size)
+       def message(self, string, pos = None, colour = None, font_size = 20):
+               #print "Drawing message..."
+               font = pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), font_size)
                if colour == None:
                        colour = pygame.Color(0,0,0)
                
                if colour == None:
                        colour = pygame.Color(0,0,0)
                
@@ -1332,11 +1445,13 @@ class GraphicsThread(StoppableThread):
 
 
        # Function to pick a button
 
 
        # Function to pick a button
-       def SelectButton(self, choices, prompt = None, font_size=32):
+       def SelectButton(self, choices, prompt = None, font_size=20):
+
+               #print "Select button called!"
                self.board.display_grid(self.window, self.grid_sz)
                if prompt != None:
                        self.message(prompt)
                self.board.display_grid(self.window, self.grid_sz)
                if prompt != None:
                        self.message(prompt)
-               font = pygame.font.Font(None, font_size)
+               font = pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), font_size)
                targets = []
                sz = self.window.get_size()
 
                targets = []
                sz = self.window.get_size()
 
@@ -1385,6 +1500,7 @@ class GraphicsThread(StoppableThread):
        def SelectPlayers(self, players = []):
 
 
        def SelectPlayers(self, players = []):
 
 
+               #print "SelectPlayers called"
                
                missing = ["white", "black"]
                for p in players:
                
                missing = ["white", "black"]
                for p in players:
@@ -1393,11 +1509,11 @@ class GraphicsThread(StoppableThread):
                for colour in missing:
                        
                        
                for colour in missing:
                        
                        
-                       choice = self.SelectButton(["human", "agent", "network"],prompt = "Choose " + str(colour) + " player", font_size=32)
+                       choice = self.SelectButton(["human", "agent", "network"],prompt = "Choose " + str(colour) + " player")
                        if choice == 0:
                                players.append(HumanPlayer("human", colour))
                        elif choice == 1:
                        if choice == 0:
                                players.append(HumanPlayer("human", colour))
                        elif choice == 1:
-                               try:
+                               if True:
                                        import Tkinter
                                        from tkFileDialog import askopenfilename
                                        root = Tkinter.Tk() # Need a root to make Tkinter behave
                                        import Tkinter
                                        from tkFileDialog import askopenfilename
                                        root = Tkinter.Tk() # Need a root to make Tkinter behave
@@ -1407,7 +1523,7 @@ class GraphicsThread(StoppableThread):
                                        if path == "":
                                                return self.SelectPlayers()
                                        players.append(make_player(path, colour))       
                                        if path == "":
                                                return self.SelectPlayers()
                                        players.append(make_player(path, colour))       
-                               except Exception,e:
+                               else:
                                        print "Exception was " + str(e.message)
                                        p = None
                                        while p == None:
                                        print "Exception was " + str(e.message)
                                        p = None
                                        while p == None:
@@ -1456,7 +1572,6 @@ class GraphicsThread(StoppableThread):
                                
                        
 # --- graphics.py --- #
                                
                        
 # --- graphics.py --- #
-# +++ main.py +++ #
 #!/usr/bin/python -u
 
 # Do you know what the -u does? It unbuffers stdin and stdout
 #!/usr/bin/python -u
 
 # Do you know what the -u does? It unbuffers stdin and stdout
@@ -1558,11 +1673,8 @@ def main(argv):
                        # Timeout
                        if len(arg[2:].split("=")) == 1:
                                agent_timeout = -1
                        # Timeout
                        if len(arg[2:].split("=")) == 1:
                                agent_timeout = -1
-                       elif platform.system() != "Windows": # Windows breaks this option
-                               agent_timeout = float(arg[2:].split("=")[1])
                        else:
                        else:
-                               sys.stderr.write(sys.argv[0] + " : Warning - You are using Windows\n")
-                               agent_timeout = -1
+                               agent_timeout = float(arg[2:].split("=")[1])
                                
                elif (arg[1] == '-' and arg[2:] == "help"):
                        # Help
                                
                elif (arg[1] == '-' and arg[2:] == "help"):
                        # Help
@@ -1578,6 +1690,7 @@ def main(argv):
        if graphics_enabled == True:
                try:
                        graphics = GraphicsThread(board, grid_sz = [64,64]) # Construct a GraphicsThread!
        if graphics_enabled == True:
                try:
                        graphics = GraphicsThread(board, grid_sz = [64,64]) # Construct a GraphicsThread!
+
                except Exception,e:
                        graphics = None
                        sys.stderr.write(sys.argv[0] + " : Got exception trying to initialise graphics\n"+str(e.message)+"\nDisabled graphics\n")
                except Exception,e:
                        graphics = None
                        sys.stderr.write(sys.argv[0] + " : Got exception trying to initialise graphics\n"+str(e.message)+"\nDisabled graphics\n")
@@ -1617,6 +1730,22 @@ def main(argv):
                                graphics.message("Connecting to " + p.colour + " player...")
                        p.connect()
 
                                graphics.message("Connecting to " + p.colour + " player...")
                        p.connect()
 
+       
+       # If using windows, select won't work; use horrible TimeoutPlayer hack
+       if agent_timeout > 0 and platform.system() == "Windows":
+               sys.stderr.write(sys.argv[0] + " : Warning - You are using Windows\n")
+               sys.stderr.write(sys.argv[0] + " :         - Timeouts will be implemented with a terrible hack.\n")
+
+               for i in range(len(players)):
+                       if isinstance(players[i], AgentPlayer):
+                               players[i] = TimeoutPlayer(players[i], agent_timeout)
+
+       # Could potentially wrap TimeoutPlayer around internal classes...
+       # But that would suck
+
+               
+                       
+
 
        # Construct a GameThread! Make it global! Damn the consequences!
        game = GameThread(board, players) 
 
        # Construct a GameThread! Make it global! Damn the consequences!
        game = GameThread(board, players) 
@@ -1636,4 +1765,4 @@ def main(argv):
 if __name__ == "__main__":
        sys.exit(main(sys.argv))
 # --- main.py --- #
 if __name__ == "__main__":
        sys.exit(main(sys.argv))
 # --- main.py --- #
-# EOF - created from make on Thu Jan 24 17:04:54 WST 2013
+# EOF - created from make on Mon Jan 28 22:52:28 WST 2013

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