class NetworkReceiver(Player,Network):
def __init__(self, colour, address=None):
- Player.__init__(self, address, colour)
+ Player.__init__(self, "NetworkReceiver", colour)
self.address = address
def setup(self, board, players):
for p in players:
- self.log.write("# " + p.colour + " : " + p.name + "\n")
+ self.log.write("# " + str(p.colour) + " : " + str(p.name) + "\n")
self.log.write("# Initial board\n")
for x in range(0, w):
small_images[c].update({p : pygame.image.load(os.path.join(image_dir, c + "_" + p + "_small.png"))})
# --- images.py --- #
graphics_enabled = True
+
try:
import pygame
+ os.environ["SDL_VIDEO_ALLOW_SCREENSAVER"] = "1"
except:
graphics_enabled = False
pygame.font.Font(os.path.join(os.path.curdir, "data", "DejaVuSans.ttf"), 32).render("Hello", True,(0,0,0))
#load_images()
- load_images()
+ create_images(grid_sz)
"""
for c in images.keys():
sys.exit(102)
# --- main.py --- #
-# EOF - created from make on Thu Mar 21 12:27:36 WST 2013
+# EOF - created from make on Wed Mar 27 12:42:42 WST 2013