# Select a piece on the board (colour is the colour of whoever is doing the selecting)
def select(self, x,y, colour=None):
if not self.on_board(x, y): # Get on board everyone!
- raise Exception("BOUNDS")
+ raise Exception("BOUNDS " + str(x) + ","+str(y))
piece = self.grid[x][y]
if piece == None:
# Update the board when a piece has been selected
# "type" is apparently reserved, so I'll use "state"
def update_select(self, x, y, type_index, state, sanity=True, deselect=True):
- debug(str(self) + " update_select called")
+ #debug(str(self) + " update_select called")
piece = self.grid[x][y]
if piece.types[type_index] == "unknown":
if not state in self.unrevealed_types[piece.colour].keys() and sanity == True:
# Update the board when a piece has been moved
def update_move(self, x, y, x2, y2, sanity=True):
- debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"")
+ #debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"")
piece = self.grid[x][y]
#print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
# Update the board from a string
# Guesses what to do based on the format of the string
def update(self, result, sanity=True, deselect=True):
- debug(str(self) + " update called \""+str(result)+"\"")
+ #debug(str(self) + " update called \""+str(result)+"\"")
# String always starts with 'x y'
try:
s = result.split(" ")
return result
def prob_is_type(self, p, state):
+ if p.current_type != 0:
+ if state == p.current_type:
+ return 1.0
+ else:
+ return 0.0
+
prob = 0.5
result = 0
for i in range(len(p.types)):
def on_board(self, x, y):
return (x >= 0 and x < w) and (y >= 0 and y < h)
+
+
# Pushes a move temporarily
def push_move(self, piece, x, y):
target = self.grid[x][y]
self.grid[x2][y2] = target
for p in self.pieces["white"] + self.pieces["black"]:
- p.possible_moves = None
+ p.possible_moves = None