Got cgi script to work
[progcomp2013.git] / qchess / src / board.py
index d0a7370..adcf429 100644 (file)
@@ -157,7 +157,7 @@ class Board():
        # Select a piece on the board (colour is the colour of whoever is doing the selecting)
        def select(self, x,y, colour=None):
                if not self.on_board(x, y): # Get on board everyone!
-                       raise Exception("BOUNDS")
+                       raise Exception("BOUNDS " + str(x) + ","+str(y))
 
                piece = self.grid[x][y]
                if piece == None:
@@ -172,7 +172,8 @@ class Board():
 
        # Update the board when a piece has been selected
        # "type" is apparently reserved, so I'll use "state"
-       def update_select(self, x, y, type_index, state, sanity=True):
+       def update_select(self, x, y, type_index, state, sanity=True, deselect=True):
+               #debug(str(self) + " update_select called")
                piece = self.grid[x][y]
                if piece.types[type_index] == "unknown":
                        if not state in self.unrevealed_types[piece.colour].keys() and sanity == True:
@@ -184,7 +185,7 @@ class Board():
                piece.types[type_index] = state
                piece.current_type = state
 
-               if len(self.possible_moves(piece)) <= 0:
+               if deselect == True and len(self.possible_moves(piece)) <= 0:
                        piece.deselect() # Piece can't move; deselect it
                        
                # Piece needs to recalculate moves
@@ -192,7 +193,7 @@ class Board():
                
        # Update the board when a piece has been moved
        def update_move(self, x, y, x2, y2, sanity=True):
-                               
+               #debug(str(self) + " update_move called \""+str(x)+ " " + str(y) + " -> " + str(x2) + " " + str(y2) + "\"")     
                piece = self.grid[x][y]
                #print "Moving " + str(x) + "," + str(y) + " to " + str(x2) + "," + str(y2) + "; possible_moves are " + str(self.possible_moves(piece))
                
@@ -231,8 +232,8 @@ class Board():
 
        # Update the board from a string
        # Guesses what to do based on the format of the string
-       def update(self, result, sanity=True):
-               #print "Update called with \"" + str(result) + "\""
+       def update(self, result, sanity=True, deselect=True):
+               #debug(str(self) + " update called \""+str(result)+"\"")
                # String always starts with 'x y'
                try:
                        s = result.split(" ")
@@ -242,7 +243,7 @@ class Board():
 
                piece = self.grid[x][y]
                if piece == None and sanity == True:
-                       raise Exception("EMPTY")
+                       raise Exception("EMPTY " + str(x) + " " + str(y))
 
                # If a piece is being moved, the third token is '->'
                # We could get away with just using four integers, but that wouldn't look as cool
@@ -266,7 +267,7 @@ class Board():
 
 
                        # Select the piece
-                       self.update_select(x, y, type_index, state, sanity)
+                       self.update_select(x, y, type_index, state, sanity=sanity, deselect=deselect)
 
                return result
 
@@ -331,6 +332,12 @@ class Board():
                return result
 
        def prob_is_type(self, p, state):
+               if p.current_type != 0:
+                       if state == p.current_type:
+                               return 1.0
+                       else:
+                               return 0.0
+               
                prob = 0.5
                result = 0
                for i in range(len(p.types)):
@@ -373,7 +380,7 @@ class Board():
 
                
                if p.current_type == "unknown":
-                       raise Exception("SANITY: Piece state unknown")
+                       raise Exception("SANITY: Unknown state for piece: "+str(p))
                        # The below commented out code causes things to break badly
                        #for t in p.types:
                        #       if t == "unknown":
@@ -486,6 +493,8 @@ class Board():
        def on_board(self, x, y):
                return (x >= 0 and x < w) and (y >= 0 and y < h)
        
+       
+       
        # Pushes a move temporarily
        def push_move(self, piece, x, y):
                target = self.grid[x][y]
@@ -511,5 +520,5 @@ class Board():
                self.grid[x2][y2] = target
                
                for p in self.pieces["white"] + self.pieces["black"]:
-                               p.possible_moves = None
+                       p.possible_moves = None
                

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