QWebchess work
[progcomp2013.git] / qchess / src / game.py
index 934c043..15c53b1 100644 (file)
@@ -1,7 +1,11 @@
 
+
+
+       
+
 # A thread that runs the game
 class GameThread(StoppableThread):
-       def __init__(self, board, players):
+       def __init__(self, board, players, server = True):
                StoppableThread.__init__(self)
                self.board = board
                self.players = players
@@ -10,6 +14,11 @@ class GameThread(StoppableThread):
                self.lock = threading.RLock() #lock for access of self.state
                self.cond = threading.Condition() # conditional for some reason, I forgot
                self.final_result = ""
+               self.server = server
+               self.retry_illegal = False
+               
+               
+       
 
        # Run the game (run in new thread with start(), run in current thread with run())
        def run(self):
@@ -18,24 +27,38 @@ class GameThread(StoppableThread):
                        
                        for p in self.players:
                                with self.lock:
-                                       if isinstance(p, NetworkSender):
-                                               self.state["turn"] = p.base_player # "turn" contains the player who's turn it is
-                                       else:
-                                               self.state["turn"] = p
-                               #try:
-                               if True:
+                                       self.state["turn"] = p.base_player()
+                               try:
+                               #if True:
                                        [x,y] = p.select() # Player selects a square
                                        if self.stopped():
+                                               #debug("Quitting in select")
                                                break
-
-                                       
                                                
-
-                                       result = self.board.select(x, y, colour = p.colour)                             
+                                       if isinstance(p, NetworkPlayer):
+                                               if p.network.server == True:
+                                                       result = self.board.select(x, y, colour = p.colour)
+                                               else:
+                                                       result = None
+                                                       
+                                       else:
+                                               result = self.board.select(x, y, colour = p.colour)
+                                       
+                                       result = p.update(result)
+                                       if self.stopped():
+                                               break
                                        for p2 in self.players:
+                                               if p2 == p:
+                                                       continue
                                                p2.update(result) # Inform players of what happened
+                                               if self.stopped():
+                                                       break
+                                       
+                                       if self.stopped():
+                                               break
 
 
+                                       log(result)
 
                                        target = self.board.grid[x][y]
                                        if isinstance(graphics, GraphicsThread):
@@ -56,17 +79,45 @@ class GameThread(StoppableThread):
                                                                graphics.state["dest"] = None
                                                continue
 
-                                       try:
-                                               [x2,y2] = p.get_move() # Player selects a destination
-                                       except:
-                                               self.stop()
+                                       #try:
+                                       [x2,y2] = p.get_move() # Player selects a destination
+                                       #except:
+                                       #       self.stop()
 
+                                       if self.stopped():
+                                               #debug("Quitting in get_move")
+                                               break
+                                       
+                                       if isinstance(p, NetworkPlayer):
+                                               if p.network.server == True:
+                                                       result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+                                                       self.board.update_move(x, y, x2, y2)
+                                               else:
+                                                       result = None
+                                                       
+                                       else:
+                                               result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+                                               self.board.update_move(x, y, x2, y2)
+                                       
+                                       result = p.update(result)
                                        if self.stopped():
                                                break
-
-                                       result = self.board.update_move(x, y, x2, y2)
                                        for p2 in self.players:
-                                               p2.update(str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)) # Inform players of what happened
+                                               if p2 == p:
+                                                       continue
+                                               p2.update(result) # Inform players of what happened
+                                               if self.stopped():
+                                                       break
+                                       
+                                       if self.stopped():
+                                               break
+                                       
+                                       
+                                                                                       
+                                       log(result)
+
+
+                                                                               
 
                                        if isinstance(graphics, GraphicsThread):
                                                with graphics.lock:
@@ -80,40 +131,217 @@ class GameThread(StoppableThread):
                                                        graphics.state["dest"] = None
                                                        graphics.state["moves"] = None
 
-                       # Commented out exception stuff for now, because it makes it impossible to tell if I made an IndentationError somewhere
-                       #       except Exception,e:
-                       #               result = e.message
-                       #               #sys.stderr.write(result + "\n")
-                       #               
-                       #               self.stop()
-                       #               with self.lock:
-                       #                       self.final_result = self.state["turn"].colour + " " + e.message
-
-                               if self.board.king["black"] == None:
-                                       if self.board.king["white"] == None:
+                       
+                                       end = self.board.end_condition()
+                                       if end != None:         
                                                with self.lock:
-                                                       self.final_result = self.state["turn"].colour + " DRAW"
+                                                       if end == "DRAW":
+                                                               self.final_result = self.state["turn"].colour + " " + end
+                                                       else:
+                                                               self.final_result = end
+                                               self.stop()
+                               
+                                       if self.stopped():
+                                               break
+                               except Exception,e:
+                               #if False:
+
+                                       
+                                       result = e.message
+                                       if self.retry_illegal:
+                                               self.state["turn"].update(result);
                                        else:
+                                               sys.stderr.write("qchess.py exception: "+result + "\n")
+                                               self.stop()
                                                with self.lock:
-                                                       self.final_result = "white"
-                                       self.stop()
-                               elif self.board.king["white"] == None:
-                                       with self.lock:
-                                               self.final_result = "black"
-                                       self.stop()
-                                               
+                                                       self.final_result = self.state["turn"].colour + " " + e.message
+                                               break
 
-                               if self.stopped():
-                                       break
 
 
                for p2 in self.players:
                        p2.quit(self.final_result)
 
-               graphics.stop()
+               log(self.final_result)
+
+               if isinstance(graphics, GraphicsThread):
+                       graphics.stop()
+
+       
+# A thread that replays a log file
+class ReplayThread(GameThread):
+       def __init__(self, players, src, end=False,max_moves=None):
+               self.board = Board(style="empty")
+               self.board.max_moves = max_moves
+               GameThread.__init__(self, self.board, players)
+               self.src = src
+               self.end = end
+
+               self.reset_board(self.src.readline())
+
+       def reset_board(self, line):
+               agent_str = ""
+               self_str = ""
+               while line != "# Start game" and line != "# EOF":
+                       
+                       while line == "":
+                               line = self.src.readline().strip(" \r\n")
+                               continue
+
+                       if line[0] == '#':
+                               line = self.src.readline().strip(" \r\n")
+                               continue
+
+                       self_str += line + "\n"
+
+                       if self.players[0].name == "dummy" and self.players[1].name == "dummy":
+                               line = self.src.readline().strip(" \r\n")
+                               continue
+                       
+                       tokens = line.split(" ")
+                       types = map(lambda e : e.strip("[] ,'"), tokens[2:4])
+                       for i in range(len(types)):
+                               if types[i][0] == "?":
+                                       types[i] = "unknown"
+
+                       agent_str += tokens[0] + " " + tokens[1] + " " + str(types) + " ".join(tokens[4:]) + "\n"
+                       line = self.src.readline().strip(" \r\n")
+
+               for p in self.players:
+                       p.reset_board(agent_str)
+               
+               
+               self.board.reset_board(self_str)
 
        
+       def run(self):
+               move_count = 0
+               last_line = ""
+               line = self.src.readline().strip(" \r\n")
+               while line != "# EOF":
+
+
+                       if self.stopped():
+                               break
+                       
+                       if len(line) <= 0:
+                               continue
+                                       
+
+                       if line[0] == '#':
+                               last_line = line
+                               line = self.src.readline().strip(" \r\n")
+                               continue
+
+                       tokens = line.split(" ")
+                       if tokens[0] == "white" or tokens[0] == "black":
+                               self.reset_board(line)
+                               last_line = line
+                               line = self.src.readline().strip(" \r\n")
+                               continue
+
+                       move = line.split(":")
+                       move = move[len(move)-1].strip(" \r\n")
+                       tokens = move.split(" ")
+                       
+                       
+                       try:
+                               [x,y] = map(int, tokens[0:2])
+                       except:
+                               last_line = line
+                               self.stop()
+                               break
+
+                       log(move)
+
+                       target = self.board.grid[x][y]
+                       with self.lock:
+                               if target.colour == "white":
+                                       self.state["turn"] = self.players[0]
+                               else:
+                                       self.state["turn"] = self.players[1]
+                       
+                       move_piece = (tokens[2] == "->")
+                       if move_piece:
+                               [x2,y2] = map(int, tokens[len(tokens)-2:])
+
+                       if isinstance(graphics, GraphicsThread):
+                               with graphics.lock:
+                                       graphics.state["select"] = target
+                                       
+                       if not move_piece:
+                               self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
+                               if isinstance(graphics, GraphicsThread):
+                                       with graphics.lock:
+                                               if target.current_type != "unknown":
+                                                       graphics.state["moves"] = self.board.possible_moves(target)
+                                               else:
+                                                       graphics.state["moves"] = None
+                                       time.sleep(turn_delay)
+                       else:
+                               self.board.update_move(x, y, x2, y2)
+                               if isinstance(graphics, GraphicsThread):
+                                       with graphics.lock:
+                                               graphics.state["moves"] = [[x2,y2]]
+                                       time.sleep(turn_delay)
+                                       with graphics.lock:
+                                               graphics.state["select"] = None
+                                               graphics.state["moves"] = None
+                                               graphics.state["dest"] = None
+                       
+
+                       
+                       
+                       
+                       for p in self.players:
+                               p.update(move)
+
+                       last_line = line
+                       line = self.src.readline().strip(" \r\n")
+                       
+                       
+                       end = self.board.end_condition()
+                       if end != None:
+                               self.final_result = end
+                               self.stop()
+                               break
+                                       
+                                               
+                                               
+
+                       
+                                       
+
+
+                       
+
+                               
+                       
+
+               
+
+               if self.end and isinstance(graphics, GraphicsThread):
+                       #graphics.stop()
+                       pass # Let the user stop the display
+               elif not self.end and self.board.end_condition() == None:
+                       global game
+                       # Work out the last move
+                                       
+                       t = last_line.split(" ")
+                       if t[len(t)-2] == "black":
+                               self.players.reverse()
+                       elif t[len(t)-2] == "white":
+                               pass
+                       elif self.state["turn"] != None and self.state["turn"].colour == "white":
+                               self.players.reverse()
+
+
+                       game = GameThread(self.board, self.players)
+                       game.run()
+               else:
+                       pass
 
+               
 
 def opponent(colour):
        if colour == "white":

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