Messing with log files
[progcomp2013.git] / qchess / src / game.py
index b3c7dd3..16f26d7 100644 (file)
@@ -71,12 +71,15 @@ class GameThread(StoppableThread):
                                        if self.stopped():
                                                break
 
-                                       self.board.update_move(x, y, x2, y2)
                                        result = str(x) + " " + str(y) + " -> " + str(x2) + " " + str(y2)
+                                       log(result)
+
+                                       self.board.update_move(x, y, x2, y2)
+                                       
                                        for p2 in self.players:
                                                p2.update(result) # Inform players of what happened
 
-                                       log(result)
+                                                                               
 
                                        if isinstance(graphics, GraphicsThread):
                                                with graphics.lock:
@@ -99,20 +102,15 @@ class GameThread(StoppableThread):
                        #               with self.lock:
                        #                       self.final_result = self.state["turn"].colour + " " + e.message
 
-                               if self.board.king["black"] == None:
-                                       if self.board.king["white"] == None:
-                                               with self.lock:
-                                                       self.final_result = self.state["turn"].colour + " DRAW"
-                                       else:
-                                               with self.lock:
-                                                       self.final_result = "white"
-                                       self.stop()
-                               elif self.board.king["white"] == None:
+                               end = self.board.end_condition()
+                               if end != None:         
                                        with self.lock:
-                                               self.final_result = "black"
+                                               if end == "DRAW":
+                                                       self.final_result = self.state["turn"].colour + " " + end
+                                               else:
+                                                       self.final_result = end
                                        self.stop()
-                                               
-
+                               
                                if self.stopped():
                                        break
 
@@ -122,134 +120,177 @@ class GameThread(StoppableThread):
 
                log(self.final_result)
 
-               graphics.stop()
+               if isinstance(graphics, GraphicsThread):
+                       graphics.stop()
 
        
 # A thread that replays a log file
 class ReplayThread(GameThread):
-       def __init__(self, players, src, end=False,max_lines=None):
+       def __init__(self, players, src, end=False,max_moves=None):
                self.board = Board(style="empty")
+               self.board.max_moves = max_moves
                GameThread.__init__(self, self.board, players)
                self.src = src
-               self.max_lines = max_lines
-               self.line_number = 0
                self.end = end
 
-               self.setup()
+               self.reset_board(self.src.readline())
 
-       def setup(self):
-               sys.stderr.write("setup called for ReplayThread\n")
-               if True:
-                       while self.src.readline().strip(" \r\n") != "# Initial board":
-                               self.line_number += 1
-               
-                       line = self.src.readline().strip(" \r\n")
+       def reset_board(self, line):
+               agent_str = ""
+               self_str = ""
+               while line != "# Start game" and line != "# EOF":
                        
-                       while line != "# Start game":
-                               #print "Reading line " + str(line)
-                               self.line_number += 1
-                               [x,y] = map(int, line.split("at")[1].strip(" \r\n").split(","))
-                               colour = line.split(" ")[0]
-                               current_type = line.split(" ")[1]
-                               types = map(lambda e : e.strip(" [],'"), line.split(" ")[2:4])
-                               p = Piece(colour, x, y, types)
-                               if current_type != "unknown":
-                                       p.current_type = current_type
-                                       p.choice = types.index(current_type)
-
-                               self.board.pieces[colour].append(p)
-                               self.board.grid[x][y] = p
-                               if current_type == "king":
-                                       self.board.king[colour] = p
+                       while line == "":
+                               line = self.src.readline().strip(" \r\n")
+                               continue
 
+                       if line[0] == '#':
                                line = self.src.readline().strip(" \r\n")
-                               
-               #except Exception, e:
-               #       raise Exception("FILE line: " + str(self.line_number) + " \""+str(line)+"\"") #\n" + e.message)
+                               continue
+
+                       self_str += line + "\n"
+
+                       if self.players[0].name == "dummy" and self.players[1].name == "dummy":
+                               line = self.src.readline().strip(" \r\n")
+                               continue
+                       
+                       tokens = line.split(" ")
+                       types = map(lambda e : e.strip("[] ,'"), tokens[2:4])
+                       for i in range(len(types)):
+                               if types[i][0] == "?":
+                                       types[i] = "unknown"
+
+                       agent_str += tokens[0] + " " + tokens[1] + " " + str(types) + " ".join(tokens[4:]) + "\n"
+                       line = self.src.readline().strip(" \r\n")
+
+               for p in self.players:
+                       p.reset_board(agent_str)
+               
+               
+               self.board.reset_board(self_str)
+
        
        def run(self):
-               i = 0
-               phase = 0
-               count = 0
+               move_count = 0
+               last_line = ""
                line = self.src.readline().strip(" \r\n")
                while line != "# EOF":
-                       sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " read: " + str(line) + "\n")
-                       count += 1
-                       if self.max_lines != None and count > self.max_lines:
-                               self.stop()
+
 
                        if self.stopped():
                                break
+                       
+                                       
 
-                       with self.lock:
-                               self.state["turn"] = self.players[i]
+                       if line[0] == '#':
+                               last_line = line
+                               line = self.src.readline().strip(" \r\n")
+                               continue
 
-                       line = line.split(":")
-                       result = line[len(line)-1].strip(" \r\n")
-                       
+                       tokens = line.split(" ")
+                       if tokens[0] == "white" or tokens[0] == "black":
+                               self.reset_board(line)
+                               last_line = line
+                               line = self.src.readline().strip(" \r\n")
+                               continue
 
+                       move = line.split(":")
+                       move = move[len(move)-1].strip(" \r\n")
+                       tokens = move.split(" ")
+                       
+                       
                        try:
-                               self.board.update(result)
-                       except Exception, e:
-                               sys.stderr.write("Exception! " + str(e.message) + "\n")
-                               self.final_result = result
+                               [x,y] = map(int, tokens[0:2])
+                       except:
+                               last_line = line
                                self.stop()
                                break
 
-                       log(result)
+                       log(move)
 
-                       [x,y] = map(int, result.split(" ")[0:2])
                        target = self.board.grid[x][y]
+                       with self.lock:
+                               if target.colour == "white":
+                                       self.state["turn"] = self.players[0]
+                               else:
+                                       self.state["turn"] = self.players[1]
+                       
+                       move_piece = (tokens[2] == "->")
+                       if move_piece:
+                               [x2,y2] = map(int, tokens[len(tokens)-2:])
 
                        if isinstance(graphics, GraphicsThread):
-                               if phase == 0:
+                               with graphics.lock:
+                                       graphics.state["select"] = target
+                                       
+                       if not move_piece:
+                               self.board.update_select(x, y, int(tokens[2]), tokens[len(tokens)-1])
+                               if isinstance(graphics, GraphicsThread):
                                        with graphics.lock:
                                                graphics.state["moves"] = self.board.possible_moves(target)
-                                               graphics.state["select"] = target
-
-                                       if self.end:
-                                               time.sleep(turn_delay)
-
-                               elif phase == 1:
-                                       [x2,y2] = map(int, result.split(" ")[3:5])
+                                       time.sleep(turn_delay)
+                       else:
+                               self.board.update_move(x, y, x2, y2)
+                               if isinstance(graphics, GraphicsThread):
                                        with graphics.lock:
                                                graphics.state["moves"] = [[x2,y2]]
-
-                                       if self.end:
-                                               time.sleep(turn_delay)
-
+                                       time.sleep(turn_delay)
                                        with graphics.lock:
                                                graphics.state["select"] = None
-                                               graphics.state["dest"] = None
                                                graphics.state["moves"] = None
-                                               
+                                               graphics.state["dest"] = None
+                       
 
+                       
+                       
+                       
+                       for p in self.players:
+                               p.update(move)
 
+                       last_line = line
+                       line = self.src.readline().strip(" \r\n")
+                       
                        
+                       end = self.board.end_condition()
+                       if end != None:
+                               self.final_result = end
+                               self.stop()
+                               break
+                                       
+                                               
+                                               
 
-                       for p in self.players:
-                               p.update(result)
                        
-                       phase = (phase + 1) % 2
-                       if phase == 0:
-                               i = (i + 1) % 2
+                                       
+
+
                        
-                       line = self.src.readline().strip(" \r\n")
 
-               sys.stderr.write(sys.argv[0] + " : " + str(self.__class__.__name__) + " finished...\n")
+                               
+                       
 
-               if self.max_lines != None and self.max_lines > count:
-                       sys.stderr.write(sys.argv[0] + " : Replaying from file; stopping at last line (" + str(count) + ")\n")
-                       sys.stderr.write(sys.argv[0] + " : (You requested line " + str(self.max_lines) + ")\n")
+               
 
                if self.end and isinstance(graphics, GraphicsThread):
                        #graphics.stop()
                        pass # Let the user stop the display
-               elif not self.end:
+               elif not self.end and self.board.end_condition() == None:
                        global game
+                       # Work out the last move
+                                       
+                       t = last_line.split(" ")
+                       if t[len(t)-2] == "black":
+                               self.players.reverse()
+                       elif t[len(t)-2] == "white":
+                               pass
+                       elif self.state["turn"] != None and self.state["turn"].colour == "white":
+                               self.players.reverse()
+
+
                        game = GameThread(self.board, self.players)
                        game.run()
-               
+               else:
+                       pass
 
                
 

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